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Messages - DrDerekDoctors
Pages: 1 ... 4 5 [6] 7 8 ... 13

51
Pixel Art / Re: Fantasy Tactics: Job Set
« on: May 28, 2006, 08:31:29 am »
Hmm, gotta' agree that they look too close. Plus differentiating them through hair style/color just seems weird and (in gameplay terms, which I know you don't like to discuss but tough cheese ;) ) will mean you don't recognise a soldier from his appearance because when he changed job it involved a shampoo, set and dye. ;)

And if the changing hair is just a random thing and not indicitive of job but merely to make the image more varied, then there's *really* very little different between a buncha' jobs.

Personally as a player, I'd prefer like 9 job classes that really looked different than 19 which didn't.

52
Pixel Art / Re: WIP - Demon Creature
« on: May 15, 2006, 07:49:41 pm »
In that case, where's its banjo-string?

53
Pixel Art / Re: WIP - Demon Creature
« on: May 15, 2006, 11:35:18 am »
LOL! Is that a cock?!

54
Pixel Art / Re: Death rides a substitute...
« on: May 11, 2006, 03:56:05 pm »
Very cute indeed, although the armour on the legs seems a little out of place. Love the mule's squashed face and sullen look. :)

55
Yup, that's the new movie he just did. There are some better mirrors of it linked from his livejournal page.

56
Pixel Art / Re: Tactics Character WIP
« on: April 20, 2006, 07:57:48 pm »
Doh! Didn't spot that first time through.

I like the character although the background needs some deliniation. I agree the grid lines are too heavy and maybe it's an issue that'll be solved by having different terrains, but the lack of much sense of directional lighting on them  other than a few bits doesn't help. Although again maybe that's because that particular ground looks wobbly just because it can be, rather than to a particular end.


57
Pixel Art / Re: Tactics Character WIP
« on: April 20, 2006, 02:30:27 pm »
Pathfinding is a cakewalk, but you can probably just arc spells upwards so they simply fly over the problem areas.

As for how terrain affects gameplay, well hitting someone from above within reason can hurt them more (and from below can be less), bog terrain can be harder to cross (ie. less distance moved over it), lava can be impassable except to fire-aligned creatures or floating creatures, some classes can have odd bonuses like an earth aligned mage could draw mana/health as they travel over grass or other vegetation. The sky's the limit.

58
Pixel Art / Re: Tactics Character WIP
« on: April 20, 2006, 12:53:50 pm »
What system were you using that didn't allow the turning off of perspective then? Only it's a cakewalk in OpenGL and I'd imagine in DirectX, too. Anyhoo, the sprite looks most lovely so I'll be interested to see how this pans out. I'll also echo Helm's comment about having the terrain factor properly into the strategy.

59
Pixel Art / Re: danger sign
« on: April 19, 2006, 11:08:30 am »
Project? PROJECT? What project is this you speak of?

Also, I like it. I prefer the drippy paint of Monsoon's edit, though.

60
General Discussion / Re: Noitu Love and the Army of Grinning Darns.
« on: April 17, 2006, 09:07:43 am »
If it's that stickykeys stuff that's been turned on, try pressing SHIFT 5 times fast and see if it brings up a menu.

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