Current (mine <----> helm's)
Been getting ideas of a game flowing through my head, and so I decided to go with it. this is the main sprite, a female, who rides a vespa scooter (which i'll work on afterwards.) Inspired by, you guessed it, FLCL.
EDIT -
I really wanted a hip color scheme, for the character's personality. I'm a bit disappointed the legs turned out so symmetrical, because i'm no good with dynamic poses. Some things that bother me: don't want to use a darker version of the base for any of the shades (I'm content with the hair), want to avoid outlines in the final product while still keeping the piece noticeable in a bright backdrop...
i've attemtped moving the base hues into blue for shades, but mspaint really makes it troublesome since i can't mix or adjust colors.
Any suggestions? I'm going to animate this after i get the base finished.
Thanks!