its not anywhere close to optimized or even organized but there you have it. most of the fuidity stems from the fact that all of the tiles have enough static detail that they can be cut apart and pieced back together in an almost random fashion to create the scene. if the person who constructed the levels was not me, id feel bad about giving them such a clumbsey set
Adam, could you be a little more clear as to what you mean? I feel like you have a lot of good things to say, but i dont quite understand. If you mean the scene is boring or confusing, its because its a test of the tileset and how the things work together, and nothing more, its not trying to tell a story. If you mean the tiles themselves are confusing, then what about them? what sizes are bothering you, and which colors? what about it is hard to read? where does what disconnect? except for the characters, there are shadows everywhere, so where could they be added to make things clearer? what about the character's single ramp makes them suffer?
heres my reasoning for a few of the things you mentioned that i understood:
the monochromatic aspect of the characters allowed them to stand out from the background which becomes desaturated by the hue combinations, and their nakedness doesn't allow for multiple ramps. parts of the background are near-monochromatic for a different reason, in this case because they are ment to fall back and the hue mixing adds interest that they dont have. unlike the characters though they are desaturated to begin with, allowing them to fall farthes back into the scene (and since they are ground tiles, that is where they belong, no? Also the 'trashcans' are just sun-bleached wooden barrels, which granted dont belong in the middle of the forest either, except here the buildings or camps (not drawn yet) also happen to be, but again this isnt ment to tell a story, only test a tileset, so who cares?
part of the difficuty i have is that i know what everything is and why it is that way, because i made pretty much all of the decisions that led to them being in that form. when someone has a question or a concern, its hard for me to understand unless they say something like "The orange is far too bright" or "The jungle plants are hard to see, they should use some darker colors to separate them from the ground." "boring" on the other hand is much harder to address without a bit more info to go on.