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Pixel Art / Tileset/ Overworld sprite sizes
« on: April 10, 2018, 03:05:06 pm »
Hello! I was hoping to get some advice regarding the overworld sprites and tiles for a game i'm working on. I'm using a topdown view, similar to Pokemon or the early Zelda titles. I chose a size of 32x32, both for space and readability, but I'm wondering if it's too big. My plan for the final game is to have each sprite enlarged to two times its size, and that might end up being an issue if the overworld seems squashed. Any advice would be highly appreciated!
Here's a small example of how sprites will look.
Here's a small example of how sprites will look.