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761
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 26, 2011, 11:44:06 am »
dennis - sweet paintings i really like how they were developing. you could sense that you were definitely gaining more control as each piece progressed.
Thank you for that comment. It feels really good to read something nice every now and then (especially now that I'm dealing with mental exhaustion/depression/burnout and I just want to sleep all the time).

I dont have much creative juice goin these days, but i tried to push some out anyway :/
I know the feeling and I hate it but if you keep forcing yourself over a long period of time (years) you'll end up in a very bad state where you might not be able to do anything at all anymore (of course I'm projecting my own experience here) and that's a scary state to be in. Hm... your fish lady looks kind of depressed, vulnerable and broken, coincidence?

762
General Discussion / Re: Official Off-Topic Thread
« on: August 23, 2011, 09:25:56 am »
Hehe, I just googled "so you wanna be an artist" and this is what I found(mild nudity warning). I feel like I'm currently at step 5 (having skipped some steps before that) and will have to go back to 1 now.

763
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 22, 2011, 05:49:37 pm »
Thank you for those hints. I'm really unhappy with the result (wish I'd never even started it but I will leave it there as evidence for my failure) and I didn't know where I was going with that image. I started with a face and a hat and then just kept adding stuff without really knowing what I was doing. Now I'll wait for inspiration to strike and I will not try to create another image without inspiration (or I'll go back to practice basics).

764
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 22, 2011, 01:23:36 pm »
What? Don't tell me you've never seen a "pregnant curly haired lady in a white dress with a brown hat crossing the river". It is a perfectly ordinary everyday scene. (progress gif)


765
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 21, 2011, 10:20:49 am »
A challenging task that is. Here's what I've got so far:

766
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 19, 2011, 02:39:11 pm »
progress gif

restrictions (changed palette since last one):


tile art:


767
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 18, 2011, 12:58:15 pm »
I REALLY liked the brown forground a lot more than this blue one. It changes the whole image to have such a warm and earthy color grounding the trees, and I quite liked it!

Why not use the blue for detailing the front trunks like in the painting? I'm enjoying your exploration of this whole subject, keep it up! c:
I tweaked the palette some more, pulled down the saturation on some colors, made the grays neutral and fixed some brightness issues. Then I changed around some of the colors(giving you back the brown which you liked) in the tiled trees but that's where I'm abandoning that image before starting to detail it like the painting. I had already started detailing the front trunks in the first version but I removed all of that again, because I then would have had to detail the other trunks as well and that would have become nearly impossible under the chosen restrictions (also, the image/composition is too boring to fix and I'm thinking of redoing it completely from scratch with less 2D-ish trees(those are especially obvious in the tree tops, which should actually appear like viewed from below instead of the side view they are in) and more curved trunks).

Another attempt at a painting I also abandoned. The brushes and my skills are not up to do the fine details necessary to make that work at that size. Also, this time I had chosen a really heavy (200g/m?) coated paper meant for inkjet photo prints and the problem with that is that the watercolors don't hold easily on it, due to the coating and it's impossible to paint color over color on that paper because upon applying the next color, the one previously applied dissolves again, leaving unfixable white holes in the painting and the brush just ends up pushing the color away instead of it sinking into and staying on the paper. Another problem is that the pencil lines, drawn for planning what goes where, are too strong and they show through the paint. This whole painting was a rather frustrating experience.

768
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 17, 2011, 03:10:02 pm »
OH yeah I'm lovin' those alien colors. Could you crank up the fantasy design feel to compliment the color theory?

In PS, try Image > Adjustments > Vibrance to boost the saturation of your scans, with two very intelligent sliders. Don't use Hue/Saturation.
It certainly would not hurt to try that in my next painting (making it more fantasy-ish). Unfortunately I can not afford Photoshop, so I can't try that vibrance thing.  The adjustments I made after scanning were done in PaintShopPro8 and XNview and I tried to make the image appear as close as possible to the real painting on a bright TFT screen by holding the painting next to the screen and playing around with contrast and brightness and some auto-correction features.

Meanwhile, I've been testing/adjusting the 16 color palette a bit.

Using the following arbitrary restrictions...



...I wasted way too many hours (progress gif) into this (which turned out quite boring which I think is mainly due to the perfectly vertical tree trunks):
And after that was done I tweaked some of the colors, so they'd look ok on this old CRT monitor here.




769
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 15, 2011, 06:59:44 pm »
Dennis: Ever done Spectrum pixel-art? Cause your paintings *and* that palette remind me a lot of a less saturated, more painterly spectrum-ish style.

No, I've never done any Spectrum art. Maybe the Spectrum engineers took inspiration from some standard paintbox as well.

Excuse my crudeness but these are fucking awesome! :) Makes me want to try it myself, would you mind taking a picture of the brushes you used? I can't remember the last time I did watercolor, probably art class in the eighth grade. Also what kind of paper would be ideal for watercolors?

Thank you for being so crude.  These are the color+brushes I used. In the top magnification are the ones used in the last painting. The ones in the bottom magnification I haven't used yet. They look like pretty standard brushes to me and they all came in a set of 15 brushes. All together I think I paid 7 Euros for the brushes and the colors. Those are my first watercolor paintings since probably 14 years ago. As for an ideal paper, you'd probably want "the heavier the better" because when it gets soaked with water it deforms a bit (gets all wavy and stops being perfectly flat). I'm currently using only standard plain office printer paper (80 g per square meter).

770
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 14, 2011, 07:04:19 pm »
I'm starting to feel a tiny glimpse of a sense of control over the brushes and the colors. I've also noticed that mixing any of the watercolors with the opaque white not only makes it brighter but also opaque (yes, this reads like a no brainer too) which is how I managed to apply the lighter spots on the trees this time (in the previous image I tried to do that without opaque white just by placing layer over layer over layer of the same color which lead to some very uncontrolled color patches) and also for some of the grass.



I've also started to create a 16 color palette based on those watercolors I got (picture of them is here) with the intention of using it for some pixel art. The watercolors I got seem to be the standard 12 industry norm (DIN 5023:1989-02) colors used in basic art education classes in German schools plus opaque white.


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