Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Medevenx
Pages: [1] 2 3

1
Pixel Art / Re: Iji standing sprite
« on: April 28, 2011, 02:26:38 am »
First work on a background that is less saturated. Secondly, detail. The eyes are for chibi sprites, but you don't have a very tiny sprite so give it better eyes.

2
Pixel Art / Re: Treasure Hunter Dash
« on: August 26, 2010, 11:32:51 am »
He looks pretty flat to me.

3
Pixel Art / Re: New Platformer Character based on 8 bit sprite
« on: August 06, 2010, 04:19:23 am »
That is so pro. I will so use that for my next sprites. My current sprite already has 7 colors. I felt as if the violet as my darkest shade, was actually too light. I also tried to outline the current sprites into this:



Now, I have an outline for a robot enemy. Enemies in this project will be usually be larger than the main character. I plan to give the robot a violet + silver + yellow (bright yellow, think hitspark yellow) color scheme. I am still planning out the colors and I would like to see some suggestions.

Outlines on the robot will only exist on the outside lines of the entire sprite, so the lines inside the area of the sprite may be replaced with shades instead. :)

4
Pixel Art / Re: NES Mock Up
« on: August 03, 2010, 02:03:05 am »
I feel like the actual playing part of the screen is too small. :(

5
Pixel Art / Re: Trying out a custom 8-bit style
« on: July 28, 2010, 11:31:11 am »
I don't really know how to do those hue shift things.  :-[ I didn't push through with the colors on your sprite because I am still puzzled on how I'm going to make a background for it.

Anyway, I updated the new one a bit with better colors and tried a shooting frame.


6
Pixel Art / New Platformer Character based on 8 bit sprite
« on: July 26, 2010, 01:03:15 pm »
-> ->

Am I doing it right?

7
Pixel Art / Re: Link
« on: July 23, 2010, 05:51:27 am »
He has an incredibly tiny left arm.

8
Pixel Art / Re: Platformer Character + Enemies
« on: July 04, 2010, 06:05:31 am »
It is designed to be a side-scrolling shooter. I am actually enjoying the style, but I made another rendition of him.


9
Pixel Art / Re: Platformer Character + Enemies
« on: July 02, 2010, 03:49:26 am »
The arms aren't actually straight, the elbows are actually showin in the sprite. But I noticed that the stance is actually very unattractive.

How's a stance like this then?


10
Pixel Art / Re: Platformer Character + Enemies
« on: June 30, 2010, 12:59:14 pm »
How's this then?


Pages: [1] 2 3