Over the years I've always been intrigued by the idea of doing something with a specific style:
-The use of thick lines
-Saturated palette with colored lines on most characters/interactive objects
-White as a base value for lots of tones (skin, rock, etc)
I sat down and tried to actualize this idea over the past day or two. the left character is where I started, while the two on the right are where I'm at now. On the right is a small scene where I'm fiddling with what a tileset would like like.
My question would be, am I onto something here? Or are the colors too bright/ irritating to look at with so much white/brightness. I feel like I need more input!