41
Pixel Art / Re: Mechanical Sky Sanctuary
« on: December 12, 2013, 09:00:03 pm »
I bookmarked this website a long time ago because of neat photography:
http://www.urbex.nl/site/category/industry/
This blog doesn't post anymore, but the photos are ace:
http://derelictmetropolis.tumblr.com/tagged/industrial
The ones that I'm looking at most, are characterized by large open spaces and repetition (two things that are going to be useful when translating this kinds of spaces into pixels and tiles, which are minimal by nature.)
Also, if you've never seen this, you probably should: http://www.dailymail.co.uk/news/article-2083556/Meet-girl-blogger-sneaked-inside-Russian-missile-factory--security.html
Everybody should see something that cool at least once.
Sites like flicker are usually full of great photos too. Much easier to find relevant imagery than google. (you might also consider saving photos to a folder as you do research)
Also did a quick and dirty edit. I wouldn't use all of these in the same scene like this, but maybe any of these could be possible solutions?
My only concern is that perhaps some of these won't look as believable when the scenery moves. (I get the impression that you're putting 2D tiles onto a 3D platform yes?) But that might be a sacrifice to make in order to have a more visually interesting environment. This is a fighting game too, so things like objects being flat instead of 3D might be glossed over more when people are focuses on fighting enemies.
http://www.urbex.nl/site/category/industry/
This blog doesn't post anymore, but the photos are ace:
http://derelictmetropolis.tumblr.com/tagged/industrial
The ones that I'm looking at most, are characterized by large open spaces and repetition (two things that are going to be useful when translating this kinds of spaces into pixels and tiles, which are minimal by nature.)
Also, if you've never seen this, you probably should: http://www.dailymail.co.uk/news/article-2083556/Meet-girl-blogger-sneaked-inside-Russian-missile-factory--security.html
Everybody should see something that cool at least once.
Sites like flicker are usually full of great photos too. Much easier to find relevant imagery than google. (you might also consider saving photos to a folder as you do research)
Also did a quick and dirty edit. I wouldn't use all of these in the same scene like this, but maybe any of these could be possible solutions?
My only concern is that perhaps some of these won't look as believable when the scenery moves. (I get the impression that you're putting 2D tiles onto a 3D platform yes?) But that might be a sacrifice to make in order to have a more visually interesting environment. This is a fighting game too, so things like objects being flat instead of 3D might be glossed over more when people are focuses on fighting enemies.