Yep, it's that time again. So far, I've asked about animation and stlye, now it's outlines turn.
I know mr. Jad's (and a good number of people here) take on the use of lines/outlines on pixel art. I use them because, well, I generally suck at using color and everything else, but aside from that, mostly I think it's cause most commercial games use them.
I mean, look at 'em all! There are very few games that don't have an outline on the characters/objects that they do. So, I think, that's when a player decides to make his own, he instantly thinks that outlines are the only way to go to make it look good. Since every other game he's played has had outlines, his must have outlines too. Otherwise, it won't be "standard". Then they get here, post they're stuff, and everyone goes 'what the heck are you doing using outlines!!!!!'. I'm not using that as an excuse, mind you, just as analogy. (even though it mostly is accurate depiction of what i do here)
So, I'm just wondering what you all think about some things. When we played all those games as kids/young people, why did/do they all have outlines/black outlines on all/most of they're pixel art?
Why is it also, then, when we do something with outlines, (which is a habit that needs to be forcibly broken), that it looks better without them after all?
Also, what are you thoughts on the use of color vs outlines? Should they ever be used? And where should they be used if at all?