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Messages - Chris2balls
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231
Pixel Art / Re: New ref
« on: May 13, 2009, 10:22:35 pm »
Do you mean the jump in the dash or the actual jump?
Edit:

I meant he could use the momentum of the somersault to make a dive/jump in order to complete the dash. Good crits Souly.
I think even when the character recovers he should still be pulled forwards by momentum (just make him lean forward slightly).

232
Pixel Art / Re: New ref
« on: May 12, 2009, 08:05:23 pm »
I think the arms should be more tense and closer to the body in that jump animation, it'll give less the the impression he's falling.
The "ball" part of the somersault looks very awkward (very tight, not very natural). I suggest you do one roll by following Ben's critique and use the recovering to go further...

233
Pixel Art / Re: New ref
« on: May 08, 2009, 02:24:34 pm »
I've added some frames quickly. I was focusing on the legs when doing this. I noticed that the feet stayed flat before contact, so I changed that. The feet also had little recoil when coming back up from behind, so I tried fixing that too. I made his arms move a bit more to get a bit of activity in the torso, and that line on the right would be the outline of his left arm. Hope this helps (must be my first attempt a realistic type of walk  :-[)!

234
2D & 3D / Re: Cave Story wip
« on: May 03, 2009, 08:49:05 pm »
I think the gun could go back a bit.

235
Pixel Art / Re: The Deep
« on: May 03, 2009, 08:45:31 pm »
I find it strange that it has a lot of contrast below the cap. I would also try and capture the slight blur/opaqueness of the cap like in your refs.

236
Pixel Art / Re: [WIP] Scroller Game Art Production | C64 colors
« on: May 02, 2009, 09:35:40 pm »

How about you tilt this character slightly (legs and body more inclined)? It'll make it look a bit like footage from the support frame when rockets take off, if you see what I mean...

237
Pixel Art / Re: [WIP] Scroller Game Art Production | C64 colors
« on: May 01, 2009, 11:47:39 pm »
Okay!
How about using lines to convey speed, like in manga? A quick example.

238
Pixel Art / Re: [WIP] Scroller Game Art Production | C64 colors
« on: April 30, 2009, 06:42:40 pm »
Looking good. Are you going to keep this single pixel or do you intend to remake it widepixel?
I had problems working out the scene, and had problems identifying the turquoise/green stuff as thrust, and that he wasn't hovering for example. Try and convey speed more through perspective or blur. I think the thunder should be more geometric and thinner (it looks like an explosion).

239
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 09, 2009, 04:50:00 am »

What did you use to do that? It looks good :)
Like the gunshot music too.
That sounds great Jakten and Squiggly!

240
Pixel Art / Re: 1bit...
« on: April 09, 2009, 04:32:22 am »
That looks great.

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