Current Project:
![](http://i.imgur.com/AZklthN.gif)
More or less finished over the course of the topic:
![](http://i.imgur.com/JDyLJRJ.gif)
Throws a giant wheel. Based on one of Sol Badguy's moves.
![](http://i.imgur.com/ChfMQL3.gif)
Basic 3 hit combo.
![](http://i.imgur.com/YHUeJQU.gif)
![](http://i.imgur.com/mLFPvKW.gif)
Boxing Footwork/Moves and jabs
Original Post:
I don't really have plans to make a fighting game any time soon, but the basic idea behind these is to fill out a couple of animations that one would need as practice.
![](http://i.imgur.com/6CSGrHj.gif)
![](http://i.imgur.com/fkdiHhG.gif)
This is kind of like an entrance, comparable to Mario's Pipe/Link's Tornado from Smash Bros. He slides in on ice before turning.
![](http://i.imgur.com/ZUFrVsj.gif)
![](http://i.imgur.com/FaSU4yI.gif)
A looped one two punch animation.
![](http://i.imgur.com/upw3sJh.gif)
![](http://i.imgur.com/ZSl3pRv.gif)
A full combo, sans motion blur. Arms are covered with ice, which is why they are white. The arm hammer feels rough, but I couldn't figure out a better way.
![](http://i.imgur.com/OLR5zri.gif)
![](http://i.imgur.com/QHXgWqP.gif)
Full combo with blur. I personally prefer this one.
Any C+C on how to improve/fix anything would be greatly appreciated.