I've been trying out different perspectives for an rpg project and i think this is the one i'm sticking with:
The character will move in 8 directions, but the diagonals will use the sideways animations
My inspirations were
http://www.pixeljoint.com/pixelart/33399.htm and
http://www.wayofthepixel.net/pixelation/index.php?topic=8495.msg95452I'm going to use this thread to post future mockups, animations and equipment paperdolls, but at this point i'd like your advice on:
-his face. looks a little like a cyclops now, but if i add another pixel to his width so his eyes are apart, it looks a little to manga for my taste. Plus i'd like to keep this as small and simple as i can because there's a time limit and i'm also doing programming. The graphics are actually secondary.
-the sideways stance. does it seem consistent with the others?
-shading..i never seem to get this right. Especially on the legs it looks bad i think. Have i chosen the right parts to light for a top light source?
-any pixelling technique that might help me
I'm going to add details to the clothes later(most likely just the shirt). The smallest resolution will probably be 640*480 so keep that in mind.
Thanks.
UPDATE: started the front walk cycle:
i'm still working on it i guess, but i'd love to hear what's wrong with it at this stage. I'd like to stick with 4 frames and not add more. I'll also be doing a run animation so this has to be more subtle i think
UPDATE: improved it a bit i hope: