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Pixel Art / [C+C] 8x8 Roguelike Sprites
« on: February 10, 2015, 01:05:06 am »
I've been working on another roguelike project, now with 8x8 sprites.
So far I have a series of wall/floor tiles, which have various lightings, as well as items, and a bunch of characters with 2-frame animations.
Mockup:
Full Tileset:
The biggest problem right now, is that grey characters have no contrast against the grey flooring. Brown flooring was easy to contrast from brown characters, because it's easy to make a lot of shades of brown, but they grey on grey is almost impossible to make out.
I'm looking on advice to fix this, as well as general advice on the tileset and characters. Thanks in advance!
So far I have a series of wall/floor tiles, which have various lightings, as well as items, and a bunch of characters with 2-frame animations.
Mockup:
Full Tileset:
The biggest problem right now, is that grey characters have no contrast against the grey flooring. Brown flooring was easy to contrast from brown characters, because it's easy to make a lot of shades of brown, but they grey on grey is almost impossible to make out.
I'm looking on advice to fix this, as well as general advice on the tileset and characters. Thanks in advance!