I'm lovin' CS6!
I am too! But the chances that I can afford to buy a license when my trial period expires are very slim. Guess you can pay an additional 20 every month and keep it, though? Does it mean I can pay for one month at a time, as long as I see fit, or is a prolonged subscription required? (I will look this up soon)
Anyway, I've tried my hand at OpenCanvas (latest v.) today, to see if it could be a viable alternative for my cg-arting needs. It's very affordable, at least. Has anyone else here got any good experience with it? Cause to me it's rather confusing. It doesn't appear to work too well with my Bamboo Pen, either, or I'm missing/not understanding something (the stylus button-controls don't seem to work properly).
All I'm wondering is if it has enough to offer that I can attempt to do professional-level art with it. Example: if I'm commissioned to create a fantasy landscape in a painterly style, can I count on OpenCanvas to have all the tools I need towards achieving that goal? Sure, a good artist could make do with any tool, I guess. What I'm trying to get at is if it's feasable to achieve the goal in question in regards to efficiency (not having to do any elaborate, time consuming workarounds to get the desired requirements. That's generally what I feel my issue is with GIMP). Would anyone here have an answer to that?
Otherwise, what other art programs would you suggest that are free to relatively cheap, and could fulfill the requirements of the example above?
Thank you for your time!