thanks for the comments, here's a quick reply before making a new edit
![Wink ;)](https://pixelation.org/Smileys/snake/wink.gif)
uridicy:
If understand you right, the walls you mean are not supposed to be angled. You mean the area between the big window and the smaller ones right? It's supposed to look like the bottom raises and the roof is getting lower. that's why I made these parts at different positions.
adarias:
very nice edit. I'm afraid though I won't be able to achieve the same effect with my current skills. It wil end in one big dithered mess
![Cheesy :D](https://pixelation.org/Smileys/snake/cheesy.gif)
I will give it a try though, especially creating a smaller light at the lower parts of the scene. And yes the engine I currently code supports multiple layers, I just had no idea how to use them properly in this scene.
mccow28:
they are supposed to be octagonal :/
Gil:
nice edit too. Now I again think about if it wouldn't be a better decision to have symmetric light in the scene :/ also nice details on the pillars, gonna work on that
Edit:
![](http://img158.imageshack.us/img158/6610/45jq4.gif)
Okay, 3 tries later I think I'll give up about the 45° light I had. it just wont work with this scene.
Edits with symmetric light will follow
![Wink ;)](https://pixelation.org/Smileys/snake/wink.gif)