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Messages - Shackhal
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21
Pixel Art / Re: [C&C] I post for your review
« on: September 15, 2015, 11:19:19 pm »
My first thought about the rock wall is maybe it is too bare. So you could extend the rock-highlights up alongside the lava stream. It could make it more visually interesting but it's a judgement call whether it makes it too noisy for a background.

I also though about that. But putting more details to the background could distract the player because this is a game mockup, where the foreground must keep the attention.

But it's just a mockup, not a game. So I modified the image anyways. I also modified the characters, because someone tell me that they doesn't have enough depth.



I really like this. How long did it take you to create the mockup scene?

I like the edits that Parkerbaby did. It makes sense that the lava casts light on the rocks. I'm no pixel art expert but I'd recommend maybe experimenting by adding some slight highlights on the foreground. Obviously not enough to confuse the player between the foreground and mid ground. Maybe it could work, maybe not.

Keep up the good work!

Thanks, @heyguy! Good that you like it. Hmm, I estimate it takes me 8 hours. I know, too much time. I tried to make another background, but it didn't work. And I guess I always try to make it good enough. I'm trying to improve my speed too.

About your suggestion, remember that it was made testing my 16-color palette. It means that I can't add more colors and can't modify/change the colors easily because the colors here are not made to this mockup. It's made to use in lot of them.

I hope you like the changes I made above :)

22
Pixel Art / [C&C] I post for your review
« on: September 14, 2015, 10:01:12 am »
I already present myself in the "Introduce yourself" topic, but I'll make it again here because I think that re-introducing myself here will make you remember my name every time you enter here.

Hello everybody! I'm Shackhal. I'm here to learn and to find job doing pixel art ;D

This topic was made to post the pixel images I make, looking for feedback and to improve myself. And one topic is enough to do that because having one place to post all your pixel stuff for improvement is better than creating lot of topics for every pixel art you make. It's more organized that way. And you can see all the improvement, right?

Ok, let's begin...

Some days ago I casually found Arne's topic from 7-8 years ago about his journey to make an all-around 16-color palette, so I also wanted to make a 16-color palette. The same rules (to use it on all purposes and cold, warm and cross color ramps) but with no-full gray ramp (including full white and full black). I made it using a palette attempt I made before, but I modified using his palette as an example. There is not to much difference between both palettes, I guess.

Now, I'm doing game mockups with it. Here's the first one:



It have all the 16 colors. Also, I'm not satisfied with the rock wall in the far background, but my principal focus that moment was the color palette.

I expect some feedback. Whatever you find is good enough.

23
Pixel Art / Re: Critique Needed - My First Major Pixel Art Project
« on: September 10, 2015, 10:56:12 pm »
Since the first to the last there's a huge change. Looks great, but still doesn't satisfy me the mountain. I fell those rocks on the left side are very big ass rocks and that they are not part of the mountain.

24
Portfolios / [PORTFOLIO] 2D pixel artist at your service
« on: September 06, 2015, 06:14:17 am »
[Right now not available]
 
I'm Diego del Solar, a.k.a. Shackhal (sha-kal) and live in Peru. I currently work as a self-employed 2D pixel artist, and I'm looking for paid freelance/commission work. I give an fair estimate price based on the content you need. Currently Paypal only.

If you are interested to contact me, feel free to do it by email.
 
Portfolio:  http://shackhalfolio.tumblr.com/
E-mail: shackhalboss[at]gmail.com
Twitter: @shackhal
 
Here are some images I did:






25
Pixel Art / Re: Fluid looping animations! YAY!
« on: September 06, 2015, 04:18:51 am »
No what he didn't understand is that i said he posted in the wrong place, but didn't reply since he realiced it and posted it in animations.

Hahahaha my bad.

26
Pixel Art / Re: Fluid looping animations! YAY!
« on: September 05, 2015, 08:08:12 pm »
It means that the frames don't connect well or doesn't run at the same speed.

I feel that one sprite (maybe the last one) just freeze there or maybe you need one more sprite between the last and the first to connect correctly.

27
Pixel Art / Re: My Avatar Tradition
« on: September 05, 2015, 07:45:21 pm »
The image is very nice. Sweet AA...at simple eyesight. But there have some places to check:



First is the red circle. In the center there's a little bulge. It feels like the jaw is very big on the sides and I'm sure that's not the case. A simple AA can fix it. Also, those red stains I put below the image were before a slight different yellow of the background, very imperceptible on simple eyesight. In this case, is not necessary to have it there, right?

And what @Joe said is right: don't overdue the AA. Often doing it very simple looks better.

Here is my fix. You can compare it. Mine is on the right.



Btw, I like the effect you made on the lips. That one was impressive.

28
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: September 05, 2015, 06:55:31 pm »
Hello! I'm Diego. I'm living in Peru.

I have some experience working in the local game industry for 1 year. But it's time to move on to higher grounds and this is a good place to start. Also 1 year is not enough time to be a pixel art master, but at least I have the basics...I guess xD

See you around! :)

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