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General Discussion / Re: Uncanny Valley/Cuteness in relation to pixel-art
« on: July 10, 2014, 08:52:38 am »
It has been a while and I've learned new things that might be useful to know.
Long story short, I was at a recent convention of at least 2K attendees, and I had two works to help guage interest in my works - a game in an alpha stage with pixel graphics done by me, and a printed artwork (which I admit was an extremely risky shot in the dark). Looking at how people responded looking at my art.... this is what I think I got from this.
Cuteness appeals most people.
More realistic styles are more niche, but particularly seems to interests game developers who probably know what to expect from most pixel artists. Pixel artists who manage to shine above others will attract a fair bit of interest taken into them. Odd fact, by having an alpha game with my graphical work showcased at that convention, somebody tried scouting me into another team.
Most other people who take interest in what I do are usually artists themselves, people who look at my rather uncommon skill and are amazed with what I do.
You can't go wrong with well-animated styles though!
Overall, I was mostly overshadowed by other artists who primarily focuses on making cute art. However, I needed that dose of reality - I'm not a people person and I am usually surrounded by people who know me because they took interest in my art, whether they like the subjects I often draw or not.
I still would like to explore realism vs. cuteness with a more overall appealing art direction, especially with more demographic groups I don't know well enough.
Long story short, I was at a recent convention of at least 2K attendees, and I had two works to help guage interest in my works - a game in an alpha stage with pixel graphics done by me, and a printed artwork (which I admit was an extremely risky shot in the dark). Looking at how people responded looking at my art.... this is what I think I got from this.
Cuteness appeals most people.
More realistic styles are more niche, but particularly seems to interests game developers who probably know what to expect from most pixel artists. Pixel artists who manage to shine above others will attract a fair bit of interest taken into them. Odd fact, by having an alpha game with my graphical work showcased at that convention, somebody tried scouting me into another team.
Most other people who take interest in what I do are usually artists themselves, people who look at my rather uncommon skill and are amazed with what I do.
You can't go wrong with well-animated styles though!
Overall, I was mostly overshadowed by other artists who primarily focuses on making cute art. However, I needed that dose of reality - I'm not a people person and I am usually surrounded by people who know me because they took interest in my art, whether they like the subjects I often draw or not.
I still would like to explore realism vs. cuteness with a more overall appealing art direction, especially with more demographic groups I don't know well enough.