Now you've just got a screen that's mostly rather dull xP I think keeping things saturated before was fine, I think it's the animations themselves that could use some tweaking (mostly values). The idle stuff was perfectly fine before. If anything, the active stuff needs to stand out more, rather than inactive stuff standing out less.
But, as I said before, the whole scene is currently somewhat dark and hard to read, with the bright parts feeling random and not contributing well to guiding the eye. I think you should work out the colours for the base scene before focusing on the animations and making the highlighted parts stand out.
I want to say though, the animations themselves look nice and are a great touch! I was expecting something much less substantial when you said that the selected part would be highlighted.