AuthorTopic: Isometric character  (Read 6913 times)

Offline Gil

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Isometric character

on: September 13, 2006, 01:43:23 am
I was doodling some stuff in my sketchbook and stuff and this came out. It didn't really turned out to be what I wanted, but I like her anyways. Contrast is low because of some reasons I won't go into, I'm not changing that I'm afraid. All other comments are welcome...

To be dressed later :)

Offline Lawrence

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Re: Isometric character

Reply #1 on: September 13, 2006, 05:07:12 am
I just wondered about the lump on her face. I would've thought it should look something like this:

Offline Indigo

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Re: Isometric character

Reply #2 on: September 13, 2006, 05:49:30 am
thats quite the busty gal.  Pamella Anderson maybe?  Looks great though, gill.  Your selout could use some work, but thats not much to say.  Put some clothes on the poor porn star  :)

Offline Gil

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Re: Isometric character

Reply #3 on: September 13, 2006, 01:28:50 pm
I was animating yesterday to see if that was plausible and not too much work. She animates like a charm :). I'm thinking about what to do with her though. I'm still not sure on what I want her to be. I guess I'll have to ponder on it.

Lawrence: it's a chibi head, the lump is a super deformation of a cheekbone, I find it cute that way ;)

Let's see if I can give her hair...

Offline Draco9898

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Re: Isometric character

Reply #4 on: September 13, 2006, 01:30:25 pm
Make her a witch with a neat character design, I think that's be neat. Give her a blackcat.

Offline Gil

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Re: Isometric character

Reply #5 on: September 13, 2006, 03:09:00 pm
Here's the animation test, based on the enterbrain tutorial. I have wanted to do this for a long time, and since I noticed the similarities between my sprite and their, I thought I would try the jumping animation out.




And here's the naked witch!




All done!

« Last Edit: September 13, 2006, 04:20:57 pm by Gil »

Offline Draco9898

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Re: Isometric character

Reply #6 on: September 13, 2006, 04:41:53 pm
Very nice!  ;D

I think I'd be funny if you had her jumping like that with a cat on her head flailing around :)

I've taken the liberty of adjusting some perspective problems in terms of 1(96)/2(48) perspective tiles:


It still looks like the arms are a tad off, the right one needs moved up and down a tiny bot, the left one shifted to the right one pixel

I'm not sure of the easiest way to check angles, but I think if you made a criss-cross line in the exact middle and ghosted it several times straight up until you reached the height of the character that'd be a good way:


« Last Edit: September 13, 2006, 05:22:00 pm by Draco9898 »

Offline Xion

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Re: Isometric character

Reply #7 on: September 13, 2006, 07:40:47 pm
Big boobs bounce, buddy.

Really, they might need some lag when she's coming down from the peak of her jump.

Looks more like a pilgrim than a witch. What's the point in doing all that work on her body if she doesn't have skimpy clothes to show it off?

The lumpy cheek does look wierd, but it's less noticeable with the hat.

Draco does a good job fixing the perspective. In yours it looked like she was leaning waay too heavily on the far leg.

This is nice, though. Really good.

Offline Gil

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Re: Isometric character

Reply #8 on: September 13, 2006, 09:28:42 pm

Offline hate

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Re: Isometric character

Reply #9 on: September 14, 2006, 02:42:10 am
well that is going to be hard to explain.
But on the jumping animation, when the characters comes down on ground, he flexes the knee, but on your animation it seems that it opens it, and does not make it like normal leg and aaaahhh bullsh*t i'm too drunk to explain. i tried my best.
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Offline Gil

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Re: Isometric character

Reply #10 on: September 14, 2006, 04:38:17 am
Alchemist:

Thief:

Base:

Offline Draco9898

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Re: Isometric character

Reply #11 on: September 14, 2006, 07:10:16 am
That second animation is very weird, I don't know no ANYONE that does that when they're idle...Looks like she's getting ready to take a dump honestly :)
« Last Edit: September 14, 2006, 10:57:34 am by Draco9898 »

Offline Meta|Fox

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Re: Isometric character

Reply #12 on: September 14, 2006, 10:54:10 am
i must admit i do like the boob bounce :) but before you go anyfurther with this i think you need to listen more to what people are saying about the figure.
namely its perspective is a little off and that its face doesn't look right. you've done the body very well but the face just looks wrong. Draco9898s edit really covers all that, so you should probably look at that more.

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Offline Draco9898

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Re: Isometric character

Reply #13 on: September 14, 2006, 11:04:46 am
For an idle animation,
1. either have her standing there and the wind blowing over freathures like hair/clothes,
2. standard tactics rpg/FF tactics/makai kingdom style 'pacing in place'
3. moving only a few frames back and forth in some minor way, I.e: a mage holding a cane and shifting his weight from left foot to right foot looking antsy, or a theif shifting its arms up and down a tiny bit holding a knive straight out in a figurative pose.

example:
Some Phantom brave chick-



« Last Edit: September 14, 2006, 11:13:09 am by Draco9898 »

Offline Overkill

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Re: Isometric character

Reply #14 on: September 14, 2006, 10:48:43 pm
Hmm, one thing that hasn't been mentioned, is how you've colored your sprites. I think they're in need of a little variety as far as the hues and saturation go.

vs.

Then again, there are other issues too, such as the way you light your clothing for the witch doesn't match the way you shade the character's template's arms and face. The hair also doesn't quite adhere to the light source, and, as a result, the arms, face and hair stand out from the rest of the picture in a not-so-good way.

I tried fixing the lighting, but failed. Oh well. Take my advice for what (little) it's worth.