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Messages - TEETH
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31
Pixel Art / Re: Idle animation help
« on: November 27, 2016, 04:05:09 am »
Yeah duos are always fun in platformers. Playing as one character can be nice if you're playing a serious game, but with games that exist to be fun, I think it's best to have a duo. Their interactions connect more with the tone of the game.
Here they are:


Blue haired girl turns into the small monster and white haired girl turns into the one with the mace. Having a small friend with a large friend duo is sort of the norm in games, but I think that's because it works so well.

32
Pixel Art / Re: Idle animation help
« on: November 27, 2016, 03:43:10 am »
Meh . she's just tiny but not really weak but not super strong either, but i'll consider it. Her partner is a small floating monster that carries her when she's floating.  I want her to be able to attack while in the air, so the mace can't transform sadly . but thank you!

33
Pixel Art / Re: Idle animation help
« on: November 27, 2016, 03:22:46 am »
I did think about that, but it would make it very difficult to switch between that and the floating animation since this chara also has a partner that flies you control in game. plus it looked too "scary" for this monster since she's only about 2 1/2 foot tall.

34
Pixel Art / Re: Idle animation help
« on: November 27, 2016, 12:43:36 am »
the weapon would be too heavy on the front though so I added another arm. Still not quite sold on it but the animation does look a lot better so thank you for your help so far

35
Pixel Art / Re: Idle animation help
« on: November 26, 2016, 03:49:58 pm »
eeee..yeah.. here's an updated version. less implode. more fluid.


edit:
here it is with the mace. feedback?

36
Pixel Art / Re: [C+C] Trying to improve!
« on: November 26, 2016, 03:40:46 pm »
The only way to get better is by practice. It will be exciting to see how you improve  :y:

37
Pixel Art / Re: Idle animation help
« on: November 26, 2016, 03:42:52 am »
Thanks you two. I added some anticipation frames which I think what was missing. I stretched the face some more to make it less jarring and added some wait between the anticipation and impact frames. I still want to keep it pretty fast though since this sprite is the main chara in a fast paced platformer

Edit: I think the arm is too out of control . I'll have to fix that.

38
Pixel Art / Idle animation help
« on: November 25, 2016, 04:58:02 pm »
Hello! I need a little critique on this idle animation. The character is a bit "blobby" so I was going for a bouncy look. But it still doesn't seem right. Any help? Oh the character is holding a large mace by the way. I just wanted to perfect the bounce first before starting that.


39
Pixel Art / Re: First Pixel Art
« on: November 25, 2016, 01:36:07 am »
That's a good start and your outline looks very 3D! Keep us updated with your progress (if you want)

40
Pixel Art / Re: First Pixel Art
« on: November 24, 2016, 10:43:05 pm »
I know when I first started drawing, I was afraid to shade too. I didn't want to ruin my art and I didn't know how things are even shaded in the first place.

A good start is to think about the form of your cat.. Your cat is not a 2D object. Its round and its nose sticks out and it's eyes sink in a little bit.
Let's look at this cat ripped straight from google as an example:

It's good to look for references when drawing if you're not sure how something is shaded. In fact, even when you're not drawing and just out and about, you can look at objects and sort of "draw in your mind" the lights and shadows on it. This cat has a light source in front of it's face, so the shadows are mostly symmetrical. The cheeks and mouth stick out the most because that's where the lights hit them. The nose sort of dips in so it doesn't get the light.
If we highlight all of the shadows, this is what it looks like:

The best way to shadow is to start thinking of your object as a 3d image in a 2d plane. With practice, you can only get better so don't give up  :lol:

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