Did you take the screen yourself in a c64 emulator? I'm pretty sure that the c64 pallete doesn't map to ega exactly. Possibly it's just an ega port of the same game?
No, I did not, although I am certain that the game in question has single pixels on PC. The shots were most probably taken using Scumm VM which is actualy an engine that interprets code and uses it in its own way, so maybe it maps to EGA.
Anyway, I have edited my previous post. Is that more authenthic?
Thanks again.
EDIT:
A quick edit to match the in-game sprite.
A quick edit of the above:
EDIT:
Okay, back to the sprite.
(it's not the soldier, but all characters will have the same "base", so it shouldn't matter much)
I was very displeased with the original C64 sprite (seen in the mockup) which I based on how Lucasfilm Games used to do them in that era. It was way too big and looked ugly (jagged) when animated. Part of that is of course my inability to animate, but I decided to make something that I could handle.
So, this is the first version I did:
I was quite pleased with it, but the animation still looked like crap. My problem was with how wide the edges were, so I made a thinner sprite:
"Still too wide", I thought.
Enter this guy:
At this point, it started to look less like C64 and more like Atari 2600 - not exactly what I had in mind.
I surrendered and went back to the original EGA sprite I did and reworked it for C64 palette and resolution.
> FLAT
> SHADED
My question is-- Would a sprite of this size be possible on Commodore 64? I made some comparisions and the characters in Barbarian (the action adventure one) are just as big, but something tells it comes at a price. What price may it be? Less colors? A lesser number of sprites per screen? Please let me know so I can settle on a sprite and fix the walkcycle based on sharprm's suggestions.