At this point you probably also could copy paste bits you already have in this screen around and then do edits and connecting bits.
Okay. I'll need to rough out some windows, doors, lampost, posters as well. (also the pavement could do with a kerb too)
I don't normally post here but a friend linked me saying 'hey someones doing some cpc stuff' and I knew it would be stickman.
Anyways I like the sprites a lot and the re-using legs is a pretty neat idea to save memory. I didn't even notice they were using the same leg sprite until it was pointed out as I was more focused on the top half of the sprite which is always the part with most character.
The tiles though just don't work for me at all due to those colors chosen. It's a pretty putrid scheme for the walls mainly due to the dark yellow and it all looks washed out and bland. The main reason I love the CPC so much is for vivid colors with a lot of boldness and depth. I'd probably use the dark brown and orange with a bit of red and yellow in the brick tiles to various degrees or if I was trying to go for a atmospheric night level, the purple, dark blue, light blue and a bit of the magenta and have some parts lit up by lights. I don't think you have to worry about the sprites being too hard to see against the backdrop since you can keep the road relatively simple (maybe with white lines along through the road for a nice detail) and that's the area they'd mostly be on anyways. And besides when at proper size and with sprites moving about I've never had any problems with CPC game sprites getting lost in the background.
I'm really keen to see how the animations look as that's pretty much what you excell in more than most pixellers do.
Hi Carnivac. Interesting points on the palette. I was trying to make the sprites really pop out from the background and avoid using to bold a colours. Your mentioning of the orange, brown, red and yellow seems like it would be very strong for this type of level where eveything is quite walled in. However it does work on the other renegade games which are heavy with bold colours. There going to be 6 levels and the character sprites will be dictating the colours of the background and there is going to be the classic night scene battle, where the blues and purples will be used. (I think the amstrad pallete is slightly off in these stills by a few numbers, but nothing enough to impact the difference.)
Your bold colour choices do sound interesting though and I'll give a bold look a try as it's still early days, but I do like how the sprites are reading at the moment.