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Messages - odedrt9
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71
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 16, 2016, 04:49:26 am »
Bump... Anyone has any idea to what I can do?

72
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 13, 2016, 11:21:52 am »
So here's an update:

I tried a lot of things this past week.. First thing I tried is making a better 16x16 characters
I started with a skeleton, because it's both a monster and a literal skeleton for any character:

Idle:
Walk:
Punch:

And made a forest tileset:


And a mockup:


Now, after that I was dissatisfied with the player itself, it feels out of place with the realistic slime, and outlined chest\slime.

So! I tried making a bigger character, and again I started with a skeleton:


I think it's better, so I also had a shot and tried to put some skin on it:


But I don't like it nearly as much as I like the skeleton... I don't know why, it just doesn't look as good to me.
Characters are my weakness. I don't know how to shade humans or skin, for some reason I make them too unrealistic..

Also I made a bigger chest which I like:

73
Beautiful concept art!
I'll check the blog, sounds interesting :)

74
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 06, 2016, 05:50:01 pm »
So I decided to go with the simple 16x16 style, because that way I can do more content faster.
Here are the some of the sprites:

A chest:
A floor tile and the top of the floor tile: ,

Some animations:
,
,

What do you think? how do I add more depth to them? I still want them to be a bit more realistic.

75
Pixel Art / Sprites for a roguelike I'm making [C+C]
« on: February 06, 2016, 08:04:29 am »
Hey, so I opened this thread yesterday, and I thought I at least should try to come up with something.
So 16x16 speaking I came with this kind of sytle:

And 32x32 with this:



Now, I think I better stick with the 16x16 because it's easier or at least simpler.
But I do think that it somewhat lacks depth, moreso I think it's quite hard animating such small sprites.

On the other hand, the 32x32 has much more room for improvment but that what makes it harder to maintain because you have to have more detailed style...

Before I actually start with the game I want to be at least somewhat confident with the style I'm going to use.
So any critic, advice or whatnot are totally welcome!

Thanks :) I want to try pixeling because no one else that I know can help me with it and I find it much more appealing than 3D for indie games.


EDIT:

So here I'll keep updating the latest versions:
Tiles:
Character:
Skeleton:

76
General Discussion / Re: Subtracting from Selection in Graphics Gale
« on: February 06, 2016, 06:30:53 am »
Oh thank you! Actually this really helps me!

77
General Discussion / About character design
« on: February 05, 2016, 08:49:03 pm »
Hey there,

So my friend and I are working on a game(roguelike-ish) and I thought on making the tiles 16x16.
Now, the entities doesn't have to be the size of the tiles but can't be too big also so I thought about making the character 16x16 or 16x20.

But as I'm mainly a coder, not an artist, I don't really know anything about designing characters and especially this small.
So I came here looking for advices, what styles are fitting for this size, the game is a side-scroller platformer but the I want the character to have a slight tilt in perspective.
I'd really appreciate some advices and then I could try some things and post them here for critics.

Thanks in advance!

78
Pixel Art / Re: [C+C] Some sort of a monster
« on: February 10, 2015, 12:26:34 pm »
since it emits yellow light i'd expect some greenish tints on his head as well.
you could give the teeth a more brown to yellow shade to make it more vicious or disgusting too if thats your intention

It does make some sense but as I said it was from a reference, and there were no green tints at all...
But thanks for the critique!

79
Pixel Art / Re: [C+C] Some sort of a monster
« on: February 08, 2015, 12:50:19 pm »
only thing i can think of is that the head, being a lot brighter, feels a bit detached from the body

other than that... i love it

Thank you very much :)
And it's lighter because of its lightbulb thingy on its head, it emits light.

80
Pixel Art / Re: [C+C] Some sort of a monster
« on: February 07, 2015, 06:31:40 pm »
Its a nice unique piece. I like the colours that you have applied to it and the creativity. I am truly inspired :)

Thank you very much!  :)
Not an original piece though  :-X

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