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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 15, 2010, 12:39:04 pm »Remembering I'm a newbie here when you mentioned the contrast of the red mars tile did you mean the colour ramp had colours where the luminous values (my colours were picked by contrasting the luminous value) were too far apart or something else?
I changed the colours for the mars tile and also added a black background with stars, though they look too clustered it's just a simple mockup to see how well all the colours work together.
That's a definite improvement. But there are too many gaps between the rocks - make the rocks larger and the space between them smaller; make them touch and overlap - and think of them in 3D! (My edit isn't great either)
Thanks for all the help and advice.
I'm studying now (exam revision) till end of next week then going to put my effort back into this and look forward to posting my new improved pixel art
Hue shifting is fun - try it! (Search the forum for plenty on this topic - and see what I did with the ground colours)
It looks like you've anti-aliased the monster against a lighter coloured background - there are messy pixels around the outside.
Also, I would suggest you should leave doing most AA till last, since it makes editing harder.
And finally, the shading on the monster is somewhat off - the shadow and highlight suggest different light sources to each other. Maybe try reading: http://www.itchstudios.com/psg/art_tut.htm#light_stuff.