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Messages - robtyketto
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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 15, 2010, 12:39:04 pm »
Remembering I'm a newbie here when you mentioned the contrast of the red mars tile did you mean the colour ramp had colours where the luminous values (my colours were picked by contrasting the luminous value) were too far apart or something else?

I changed the colours for the mars tile and also added a black background with stars, though they look too clustered it's just a simple mockup to see how well all the colours work together.


That's a definite improvement. But there are too many gaps between the rocks - make the rocks larger and the space between them smaller; make them touch and overlap - and think of them in 3D! (My edit isn't great either)

Thanks for all the help and advice.

I'm studying now (exam revision) till end of next week then going to put my effort back into this and look forward to posting my new improved pixel art  :)


Hue shifting is fun - try it! (Search the forum for plenty on this topic - and see what I did with the ground colours)

It looks like you've anti-aliased the monster against a lighter coloured background - there are messy pixels around the outside.
Also, I would suggest you should leave doing most AA till last, since it makes editing harder.

And finally, the shading on the monster is somewhat off - the shadow and highlight suggest different light sources to each other. Maybe try reading: http://www.itchstudios.com/psg/art_tut.htm#light_stuff.




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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 09, 2010, 01:04:03 pm »
I've done very little with photoshop and even less with graphicsgale/pixel art and never touched 3D modelling.

After I left Uni I have a friend who is taking a games programming degree and since I had learnt how to use flash we wrote a game together for a competion where I did a little of the coding and all of the graphics and sound (sound effects grabbed off the web).

This is where I spent the most time learning how to use graphicsgale and followed photoshop tutorials to draw a background and titlepage.
http://banditsat3oclock.hostoi.com/index.php

The plain on frontscreen is public domain clipart.

This was 18 months ago and now Im learning vb.net I thought I would set myself a challenge to create a game I played as a kid (like the other game), so I want to remake monsters.

So last week or so i began with graphics gale again and read up how to draw sprites again and now also practising drawing at the same time  ;D

This is just for fun and to help me become a better vb.net programmer too.

Thanks for the C+C I think since I went uni at 27 (now 31) I've discovered a more creative side to my personality and want to explore it further in programming and doing pixelart for fun  :)

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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 08, 2010, 06:18:55 pm »
Okay, let's start with my drawing experience.

I haven't picked up a pencil to draw since school 15 years+ ago (other than since I made this post).

Within the last two years I have done some simple game graphics (sprite, backgrounds) for a few modules for my general computing degree (passed first class honours  ;D ) using photoshop following tutorials and doing some basic pixel art in graphicsgale.

I took a beginners course of photoshop which basically was a tour of the common controls and how to use them and nothing to do with colours or art.

I have read sprite tutorials and practised, then presented my work in this post.

For C+C If someone said the space mans body anatomy is completely wrong and there are problems with the colour scheme I can work on this, I also know the approach is different for each individiual piece so exact anatomy of a man for cartoon sprites isn't the be all and end all (this is NOT me saying I don't want to learn these things, I do!).

Seems my confession that I INITIALLY put my thoughts straight into pixels has caused offence, I have been practising.

I think the consensus then is I need to practise a lot more and then post later on when my sprites are of better quallity?
 

4
Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 08, 2010, 02:08:59 pm »
Thanks for all the replies.

Is the general agreemant that the rock need some work? If so what particular is making them so ugly?

I've redrawn my spaceman using the exact same colour palette as the monster, it looks bad but I think an improvement over the last one.
Experimenting with styles of spaceman at the moment so it suits the monster, maybe its looking to serious at the moment.




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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 07, 2010, 02:53:52 pm »
I've added the main spaceman, he looks a little stiff and after much rework Im not satisfied with him at all.

Await C+C so I can improve him.

Unlike other colour ramps rather than just change the kumnious values I took inspiration from browsing Amiga games screenshots with space men in.



Thinking the drawing and colours don't match so well with the monster.

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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 06, 2010, 11:30:08 am »
Remembering I'm a newbie here when you mentioned the contrast of the red mars tile did you mean the colour ramp had colours where the luminous values (my colours were picked by contrasting the luminous value) were too far apart or something else?

I changed the colours for the mars tile and also added a black background with stars, though they look too clustered it's just a simple mockup to see how well all the colours work together.



Off topic I ordered this off amazon and looking forwarding to practising drawing away from my pc
http://www.amazon.co.uk/Complete-Book-Drawing-Barrington-Barber/dp/1848375360/ref=sr_1_1?ie=UTF8&s=books&qid=1273147983&sr=8-1

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Pixel Art / Re: [WIP] First ever sprite - Monster
« on: May 01, 2010, 02:47:38 pm »
I started work on the platform tiles which I wanted to be like the surface of mars.

Why it's nicknamed the 'red planet'  is odd as most google image searches show the surface like an orangey desert colour, maybe from satellite it looks red.



I then did a mock up with the exact same image tiled with a monster sitting on it.



Think I will add a mock background, black with some very simple stars.
I will read up about tiling so it appears seamless.

I chose the colours from a colour wheel as closely as I could to find complimentary colours, does it look ok?

I'm very new to pixel art and unfortunately cannot draw at all so I have to pixel it down straight away.


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General Discussion / Re: GraphicsGale newbie questions
« on: May 01, 2010, 09:54:32 am »
Thanks much appreciated, unbelievable I didn't spot em, doh.

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General Discussion / GraphicsGale newbie questions
« on: April 30, 2010, 09:53:07 pm »
Hi,

Hope these question dont annoy as Im a newbie to GraphicsGale, though did try to find the answers rather than just asking questions straight away.

Using GraphicsGale I created a sprite (submitted in WIP) at 4 bpp (16 colours) I would like to create a piece in 32 colours which is 6 bpp (I think amigas used this) Is it possible to do this (reduce colours to 32 in 8 bpp)?

Am I blind or can you not resize an image in GraphicsGale?

Finally I set transparency at the frame level, selecting a colour and though it works fine in .gif I must have missed a trick when using .png, anyone know what I might have done wrong?

Thanks
Rob  :y:

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Pixel Art / [WIP] First ever sprite - Monster
« on: April 29, 2010, 04:59:18 pm »
Greetings,

This is my first post and piece of pixel art, a monster sprite which was inspired by the classic acorn electron game, monsters (Screenshot below).


Monsters game is basically a coin-op conversion of the game Space panic.

I thought for practice I would do my version of the sprites and chose to use blue colours rather than red for one set of the monsters and instead of green tiles for the platform I will use a sandy/desert orange colour which I think will compliment the blues.

Below is my Monster sprite, Initially I did add try out dithering and attempting to give the monsters a fluffy feather appearance but in the end decided to submit the version of the monster below which aint pretty but the best from a bad bunch.



Looking forward to hearing advice and tips, especially regarding the shading, outline and anti-alias.
I left off a menacing mouth (though not in the original) as couldn't get the look quite right.

Thanks
Rob





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