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Pixel Art / Re: Lava tips
« on: August 30, 2017, 12:11:21 pm »Lava's looking way better!Thank you so much for the advice
My suggestion with the thermal suit is to not underestimate the human brain's ability to fill in missing details. Suggesting just a few folds instead of keeping the whole thing perfect will read as "ooh, wrinkly".
Here are a couple of edits, one to make the bear look more like he's lit by the lava, and another adding a themal suit, to show how you can make it look pretty wrinkly without losing the sense of light/shadow/form:
I also tweaked the lava colours a little and made a few minor changes. The biggest change was to remove the yellow lava bits from the bottom spill, this makes the lava look more like it's cooling down, which I think is appropriate given how thick it is compared to how thin it is at the top. I cleaned up some bits that felt a little noisy - big, stringy clusters give more sense of flow.
While editing, I noticed the container only has three feet xP Didn't fix that.
I recommend not working on a white background. Use a background colour that represents the general feel of the scene, even if you're not going to be drawing the entire scene. It'll make it easier to pick colours and values. White drowns everything out and makes it hard to see if your values are any good, as everything looks very dark compared to white.
For example I'll use red or orange for the back ground for the lava pic
And I didn't realize the leg too I need to look more into details too
And I agree with the things Layers of lava and also thanks for the thermal suit
It looks nice and simple I tried to make light (bright) lines then put dark lines underneath them
I'll compare the image and your art and see what you have done and where to put the dark parts and stuff
Anyways thanks for your support I'll try to improve my art
And might (definitely) come back for more tips