Did different people contribute to this? I know you said you're currently the sole graphics artist, but were there previous contributors?
I ask this because what I see are not a bunch of nit-pick mistakes, but an overall failure to define and keep a consistent style. Your best bet are these two steps:
1) Go back and lay out a style both in both technical and conceptual terms. Are there palette restrictions? If so, what's the color count? How much contrast? What type of outlines, if any? Amount of detail? What mix of cartoon and realism elements are you wanting? Viewing angle (45, I'm guessing)? Do you want any distortion (in terms of perspective) on objects? Also establish a scale that objects should abide by (i.e. "this is the height/size of a standard person, and based on this, this should be the height/size of an evergreen tree next to that person"). I understand that scale is skewed in 3/4 perspective rpg's such as this, but there are instances where objects look unaffected by any sort of scale, such as the two tree types in your first pic.
2) Rework or redo pieces based on these new guidelines, and make sure to give would-be contributors these guidelines before they start work. I know this is a monumental step, but, if done over time in conjunction with the addition of new tiles/sprites, is not too big a deal.
The graphics themselves are good quality -- they just don't match up.