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Messages - WM
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51
Pixel Art / Re: Head without a cause
« on: March 24, 2010, 03:36:17 am »
It's well-constructed, but the view seems unclear -- when looking at the eyes and the larger portion of forehead/top of the head that is visible, along with the shading on top of the head and the raised ears, I think it is in more of a 3/4's looking down, but when I look at the jawline and nose, it seems to be facing straight-on. Maybe reduce the length of the lower face/chin to lock it into a 3/4's angle, or edit the eyes, ear placement, and the top of head to lock it into a straight-on angle.

52
Pixel Art / Re: Clouds
« on: March 22, 2010, 05:39:02 am »
I like how you utilized the blue as a darkest shade on the cloud formations on the very left side of the picture, but I think that the blue in the clouds over to the right is a little too much and 'eats through' the cloud rather than accenting it. I suggest either using the blue much more conservatively there, or make sure there's enough gray adjacent to it to back it up. That is unless you intended for that to be an opening and I'm just interpreting it wrong  ::)

I highly suggest using that leftmost side as a reference for the rest -- it's very dynamic, very interesting.

53
Pixel Art / Re: Self Portrait
« on: March 22, 2010, 04:40:57 am »
Just an update.  Fixed the chin issue.  Hair and background are major wip, though



I'm loving the skin and the head's form -- it really came together!  :y:

54
Pixel Art / Re: [WIP] Walking hunter
« on: March 22, 2010, 04:35:54 am »
The down-walking sprite still seems to have too much energy in his arm swings.I suggest working on reducing the back swing more than the front -- when the arms go back, try keeping them closer to the body. I also suggest trying to keep the shoulders down a little more.

I get what you were trying to do with the hair, but it just seems to take away, in my opinion. Instead of mirroring it, maybe try altering the shape so that it bounces a little with his step?


<Jad's copypasta>

I'm saving that image. What an incredibly-useful reference!  :D

55
Pixel Art / Re: Variety of game tiles for Pokemon fan-game
« on: March 22, 2010, 04:23:08 am »
Did different people contribute to this? I know you said you're currently the sole graphics artist, but were there previous contributors?

I ask this because what I see are not a bunch of nit-pick mistakes, but an overall failure to define and keep a consistent style. Your best bet are these two steps:

1) Go back and lay out a style both in both technical and conceptual terms. Are there palette restrictions? If so, what's the color count? How much contrast? What type of outlines, if any? Amount of detail? What mix of cartoon and realism elements are you wanting? Viewing angle (45, I'm guessing)? Do you want any distortion (in terms of perspective) on objects? Also establish a scale that objects should abide by (i.e. "this is the height/size of a standard person, and based on this, this should be the height/size of an evergreen tree next to that person"). I understand that scale is skewed in 3/4 perspective rpg's such as this, but there are instances where objects look unaffected by any sort of scale, such as the two tree types in your first pic.

2) Rework or redo pieces based on these new guidelines, and make sure to give would-be contributors these guidelines before they start work. I know this is a monumental step, but, if done over time in conjunction with the addition of new tiles/sprites, is not too big a deal.


The graphics themselves are good quality -- they just don't match up.  ;)

56
Pixel Art / Re: Spaceship
« on: March 20, 2010, 07:24:39 pm »
The orange is definitely an improvement to the fire, but I think it could be adjusted even further so that it transitions much more smoothly with the red -maybe let the orange be your transition, and expand the lightest color of the thrust to be your only highlight.

I'm also counting a lot of extra blues in there that are awfully close to one another -- the number of colors you use is your call, but if you want to reduce your palette, you can always mix-and-match some of those blues.

57
Pixel Art / Re: Floating island map
« on: March 20, 2010, 06:50:45 pm »
I feel that the paper's edges are too bright; maybe aim for an in-between color of those two tans through dithering, with it leaning a little more towards the darker shade. Also seriously consider dithering the picture into the paper along the edges, like a sketched-out sort of effect.

For such a small landscape, AA-ing is your best friend.  ;) I understand that this is a WIP and that you might still be laying things out, but please don't skip this step! It would do wonders on that road.

58
Pixel Art / Re: Spaceship
« on: March 20, 2010, 04:02:11 am »
I like it!  :y:

The only thing I dont care for the thrust flame palette -- instead of having lighter reds, maybe use yellows or oranges? That'll give it a more dynamic feel.

The lighting on the fins is wonderful.

59
Pixel Art / Re: [WIP] Laura Palmer Portrait [C+C]
« on: March 20, 2010, 01:07:02 am »

Edited the hair, and added some more details to the face, mainly the ear.
...thinking about calling this done soon?

I suggest tweaking the area around the mouth -- you've defined the muscles around the upper lip (and the lips themselves) too much, leading to a forced kind of expression from the mouth. Maybe drop that line on the right corner of the mouth (our right) seeing as it only gives her the 'chubby cheeks' look, and work on that small area of lights on the left side of the mouth. The bottom lip's value and hue is very close to the skin tone surrounding it, leading to them blending into one another. Maybe either put a lighter skin tone around the lips or work on the lips' color.
For a more natural smile, cover up the bottom layer of teeth with lip.

Other than that, this piece looks promising. :)

60
Pixel Art / Re: Self Portrait
« on: March 18, 2010, 01:22:54 am »
You're focusing on the nose way too much; first, refine and establish the basic shape of the head, then fit the features onto that shape. Try reducing the vertical height of the face, seeing as it's a tad too long right now, and bring the chin inward a little. Tilt the ear back some -- it's a lot less vertically-aligned than commonly thought -- and drop it down a little.

Fun fact: you can tell a lot about a person's thoughts and concerns about their face and appearance through self-portraits. People tend to exaggerate or 'set off' features that they are self-conscious or proud about  (:P). As for you, I can tell that you are focused on your nose, and are making it a little more prominent than it actually is. We naturally see noses as smaller, and when we sit down and draw (erm...pixel) a realistic face, it's a real wake-up call about how big noses really are.  :o

A very good start though! I like your palette choices -- very dynamic, very 'fleshy'.  :y:


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