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Devlogs & Projects / Re: SpriteMate - Pixel Art Editor - Commerical Project
« on: November 11, 2017, 12:46:38 pm »
Hello surt,
thanks for your input. When I had my first surveys a few years ago, I guess GraphicsGale was still comercial in the full-featured version. I wasn't aware of this, although I always had an eye on piskel. I agree, it seems odd to sell it then, since GG is probably superior in the majority of aspects.
Anyway, things develop over time, so once you started out you might just end up with something showable. You can buy it with a single click, it auto-generates a serial key and invoice automatically on the servers. I always just wanted to do that. - Release early - is a paradigm I try to follow, always being short on time. If you have a solid program, you don't look too much for your competitiors. For sure, it will do things differently, at least when you focus one the fine details. Maybe we can find an audience who appreciates these differences. Flood shade is just flood fill on a single axis with just the inner borderline of the area being drawn. As far as I know, it is a unique feature.
Mac/Linux is unsupported due to lack of time. I never had this on the map. You could try to run it with mono. It is a .NET executable. I got that feedback twice now, maybe I'll have a look on it in the future.
Good hint on Magenta. I thought I had read something about contrasts in color theory and came to the conclusion that Magenta was be the optimal choice. Having it configurable is already is on the list of tbd features, but didn't make it into the initial release.
thanks for your input. When I had my first surveys a few years ago, I guess GraphicsGale was still comercial in the full-featured version. I wasn't aware of this, although I always had an eye on piskel. I agree, it seems odd to sell it then, since GG is probably superior in the majority of aspects.
Anyway, things develop over time, so once you started out you might just end up with something showable. You can buy it with a single click, it auto-generates a serial key and invoice automatically on the servers. I always just wanted to do that. - Release early - is a paradigm I try to follow, always being short on time. If you have a solid program, you don't look too much for your competitiors. For sure, it will do things differently, at least when you focus one the fine details. Maybe we can find an audience who appreciates these differences. Flood shade is just flood fill on a single axis with just the inner borderline of the area being drawn. As far as I know, it is a unique feature.
Mac/Linux is unsupported due to lack of time. I never had this on the map. You could try to run it with mono. It is a .NET executable. I got that feedback twice now, maybe I'll have a look on it in the future.
Good hint on Magenta. I thought I had read something about contrasts in color theory and came to the conclusion that Magenta was be the optimal choice. Having it configurable is already is on the list of tbd features, but didn't make it into the initial release.