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Messages - haowan
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Thanks, that's my friend Brad, he is rock. I did the "Cottage of doom" title voice, but the rest is him. The zombies are an artist we know called Ray. Best zombie noises ever. My girlfriend at the time didn't want to do the female voice so we used a synth  :lol:

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Pixel Art / Re: ISO character
« on: July 01, 2011, 09:22:56 am »
His upper body is still all side-on. At the moment the eyes are horizontal, and the shoulders are horizontal. The nipples are pretty much horizontal, and the hands are offset but not by enough to be at the same iso line as the feet.

Here's an edit to conform more to iso lines:


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Hello

I'm Alex, I co-made Eufloria which doesn't have any pixel art in it at all, but I've been pixelling since early home computer days, making graphic sets and levels for Repton Infinity, and I guess familiar with the process since before that when it was necessary to do it on squared paper before inputting the data into your Spectrum or BBC Micro, though nothing ever went on-screen from that AFAIR. Then I did lots of Deluxe Paint pixel art before I really got into programming. I'm really a programmer so I'm not that great at drawing, though probably a sight better than most programmers I would say.

Before Eufloria I made Cottage of Doom which does have some pixel art in it. Some of it is modified with the paintbrush tool in photoshop though, like I did the dirt on the bottom of the wall tiles with a brown translucent brush. ANYWAY

http://www.youtube.com/watch?v=tnQ-vHOpJLg
And before that I made a dungeon crawler in about a day

Before that I was making a digging game that never happened, should have continued with it really this was before digging was the new game design thing that makes people lots of money


Well that's me, see you around.

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Pixel Art / Re: Axe
« on: June 29, 2011, 09:33:23 pm »
Hello, here is an edit:


Both ends of the blade needed changing to show the angle of the sharpened part. Also make it the same width all the way around, it reads more like a blade that way.

Don't darken the blade where it goes inwards, as this makes it look more like it's in shadow.

I haven't done the highlights because I'm not very good, the shape should be clearer now though.

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