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Messages - BeckaMan
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11
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 27, 2016, 03:40:11 pm »
He might have a few lines but I probably won't animate him talking. Might also just be a silent character, script is not nearly done.

Thanks for the feedback. I'm thinking maybe two frames for the attack: the one I have where he points the gun and a second one for a small kickback from the shot. Although, for example Mega Man (NES) only has one frame shooting and it looks fine...

Edit:
I tried something like this. Not sure if it would work very well when the character can rapid fire, though... Maybe for a slower shot it works and the basic mega man style shots wouldn't be animated


12
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 27, 2016, 11:48:33 am »
I'll think about the weapon later. Now I need to get the basic pose of the idle to be OK, so I can move on to a run cycle. I got some advice over at pixeljoint about the feet. They said both shouldn't be pointing to the extreme right.

I tried turning his right leg towards the viewer but I'm not sure if it reads as such...?


Shoot!


Should I do the shooting animation in two frames like that where first is just a standing one and then shoot. Or just use the one shooting frame and when player shoots it goes straight into the shooting pose from what ever idle frame it was in?

13
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 23, 2016, 10:52:09 pm »
Oh, I didn't even notice but I see it now, yeah! It looks pretty good, adds a lot to the leg definition.

On to other criticisms: The gun-arm doesn't really read as such right now, it looks more like a torn shirt sleeve. Perhaps some kind of gun barrel, attachment, or light of some sort to make it more clear?

Yes, the buster was actually the next thing I was going to get to! :)
Of course the projectile FX is going to give it more of a weapon look, but the base arm cannon design needs some work. I'll get to it after the holidays. One idea was to make it "fatter" but I had trouble making it look round instead of a box because of the limited pixels. The original inspiration was Mega Man's buster, but it could be something different.

I do know I don't want him holding a gun in his fist. It needs to be an attached gun arm. He starts of as a skeleton who attaches robot parts to his body (weapon, armor, slide/dash boots etc. left over from his robot enemies [this ties into the story of him becoming "whole" and meeting his maker, your basic quest for identity story...]) I'll need to think about this...

Edit: Just an idea.. How about making all the upgrades "bone related". Here's the Carpal Buster!
(just a rough idea)
I wasn't thinking of adding an Ocarina style "Navi" character, but this Carpal skull dude could work well as a Morte (Planescape Torment) kind of dude making some quips along the way :D


14
Pixel Art / Re: An angel
« on: December 23, 2016, 09:29:57 pm »
Let me just say something to put this back on track..

Defrobo, take your time.
I saw that you wrote in the first post that you use a wacom, I totally missed that, which is why I mentioned fluid motions and using a mouse. If you draw pixel by pixel it makes it harder to do quick iterations and changes.
Pixel by pixel is necessary in certain places like the eyes and face though, and also when cleaning up lines.

Sorry, kind of off-topic, but I hope it's okay I ask about this here.
I'm a beginner so I don't think investing in a wacom is something to consider just yet. But if I'm interpreting what you're saying correctly a tablet can help in doing fluid motions? So there is an advantage in using a tablet vs mouse when advancing to an intermediate stage and higher pixel count images? I'm just doing 32x32 now so a mouse should suffice but I'm just thinking ahead here. A wacom is a good investment after the beginner stage?

15
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 23, 2016, 09:23:06 pm »
Ooh, I like the shoe change! Looks like footie pajamas now! Outlines are also good, nice work!

What do you think of the highlights frame to frame? It feels like they could be done better to show the movement of the character and how the light touches different parts? Do i need to add/subtract the highlight in some parts of the frames to better give off the illusion of movement?

16
Pixel Art / Re: An angel
« on: December 23, 2016, 08:32:30 pm »
Small boobs, big boobs. Whatever. There are all sorts of boobs out there. As long as the art is solid just do what you feel like your piece needs!

17
Pixel Art / Re: [NEWBIE] [WIP] [CC] Video game character
« on: December 23, 2016, 08:31:14 pm »
Ooh, I like the shoe change! Looks like footie pajamas now! Outlines are also good, nice work!

Thanks! :) With the footsie pajamas I'm thinking in terms of the story of my game he basically wakes up from bed during a surprise attack on his town so that's what he's going out on! And it looks cute and cartoony.

Should I move on to a run cycle with this basic setup or anything I should look into first?

Thanks for all the help and support @MysteryMeat!

-tangent-
...
I'm just starting in pixel and any sort of art really (at 31 for the first time!) so I need all the help/criticism and encouragement I can get. I honestly haven't put pen to paper to draw anything since high school (and I sucked at it back then), but I just got the art bug now later in life. I was one of those people who honestly can't draw a stick figure. But I figured if I can put the effort into getting my Master's degree on stuff I'm not nearly as passionate about as video games, I should be able to pull this off in 5-10 years too, right!?

I always loved video games but now I wanna make em! (starting simple of course, my goal is to get a small platformer with some metroidvania elements demo done in next 12 months from start to finish. Character with some abilities, 5 enemies and a boss fight or two. The code for collectibles, cutscenes, basic enemy AI, FX, HUD, Menus, Minimap, Player engine, projectiles, Room system, saving/loading and the subscreen are mostly done...)

18
Pixel Art / Re: [OC] [NEWBIE] [WIP] [CC] Video game character
« on: December 23, 2016, 09:45:52 am »
Thanks! Made it faster and it looks better. All frames are at 200ms


Edit: What do you think about an outline? (Tried lifting the heel up on the up frame)
Or a highlight?

Edit: And another one. I really should be working but I just keep picking away at this thing :D

19
Pixel Art / Re: [OC] [NEWBIE] [WIP] [CC] Video game character
« on: December 22, 2016, 06:07:27 pm »
Tried my hand at an animation. This is really difficult! : o

Idle:



I was going for a feeling where he is excited and just raring to go at it. I tried doing something with the boots too, but everything looked stupid.

Advice and edits are very welcome as this isn't looking very good : p
Should I maybe add a third, lighter, blue to act as a highlight?

20
Pixel Art / Re: [OC] [NEWBIE] [WIP] [CC] Video game character
« on: December 22, 2016, 03:46:39 pm »
Thanks! I'm really new to pixel art and art in general so this helps me a lot! :)

I was having trouble with making him look like a skeleton without making him look too scary as he's supposed to be a cute and cartoony kind of guy. But what you did works very well. The shooting face is a bit scary but some intensity when killing things might be appropriate when you think about it... :)
Bending the ankles works well, that's something I need to keep in mind for future sprites.

Can I ask why you put the purple part on the front leg when shooting? It looks a bit off to me.
I was trying to avoid "jaggies", but it seems you've added some to the back leg in idle and to the arm pit of the front arm in shoot . I guess they can be ok in a small sprite like this?

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