No, I didn't think you weren't listening. It's not like if you go to a crit forum you're obligated to do everything everyone tells you to do. Not at all.
I'd love to see ptoing do a color edit on your stuff, he could comp the stuff in this thread and in yer other thread together and make global adjustments using his ptoingliness. How about it, ptoing? Maybe you can create the pal for his next game.
But, really, for the record, I loved these gfx from the 1st time I saw 'em. Not often is a dev brave (or crazy?) enough to make a whole game with a pal like this. The pal alone automatically imbues the game with a degree of originality. That's a great thing.
Now, aesthetics is one thing. But function another. You've heard the phrase 'form over function'. That's bad. If your game hearkens to form over function it means you've favored looks over functionality - playability, visual readability (does the user char get lost in the crazy high-contrast bg tiles, are projectiles hard to see and track with your eye because they get lost in the colorful chaos, etc?), well-tuned game mechanics, controls, etc.
I don't care how amazing any game looks, if it's annoying to play, I hit the 'X' button. I'll look at screenshots on the web instead if the art is worthy.