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Pixel Art / Re: Problem with top-down orthographic elliptical objects
« on: May 24, 2017, 12:20:47 pm »
Great link, exactly what I was looking for! Thanks
This is the new result.
This is the new result.
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This template may help you:
http://opengameart.org/content/seamless-tileset-template-ii
Because of the style of tileset you're making, this template has some superfluous tiles, but if you remove those, it should cover everything you need.
I googled as hard as I could, but there's a relevant tutorial which I failed to find. Does anyone know where to find that excellent guide about making efficient grass/dirt tilesets? It advises breaking a tileset into smaller chunks, as in, going from a 2x2 grid of 16x16 grass tiles to a 4x4 grid of 8x8 grass tiles. I think that the whole guide is a big image file on deviantart or something, which makes it tricky to google.
I'm not sure I'm correctly understanding your problem with Tiled. Did you modify an existing terrain? That could explain the weird water properties. You might have better luck using the tilesets tab instead of the terrains tab.
Edit:
I couldn't seem to replicate your problem. Is this what you were aiming for?
I I understand the fear of sounding unprofessional if you ask the client for clarifications, but it's not. Try to get as much information from the client about what he wants. Ask him to send examples of what exactly he wants, both from an art-style standpoint and a technical standpoint.
Lack of questions looks worse than too many questions. Worst case scenario, you make something totally different than what the client wants.
Seconding Achrileg. There is no "rule" for how much space a character takes up, and the professional thing is to ask. Usually employers provide style examples to guide you, and if they haven't done that, you should ask if they have any such examples for you.
It's possible that they want you to make these decisions, in which case just go with what you think looks good and fits well with the rest of the assets.