Its a cool tool though.
I had a quick go and have some feedback:
- need more on screen photoshop style tools such as eyedropper, brush sizes (e.g. place more cubes at once to quickly block in large areas)
- to replace a single cube with another colour do i currently need to go press remove, then click on it, the press build, then go back and put it back?
- how can i select all cubes of a certain colour/s and replace them with another colour?
- i would like HSB values for the colour picker
- navigation is pretty good but i found it a bit awkward. holding a button to be able to rotate the camera with the mouse would be nice. perhaps adopt the control scheme of a common 3d software like blender or max. on-screen navigation panel would be nice to get me into it until im comfortable with the hotkeys.
- more control of the palette would be nice since its pretty important
- a pop-up list of hotkeys would be good. ideally we can edit them too.
- label all on-screen controls or add a tool-tip with their associated hotkey
- i like the reference image idea. zooming the reference image would be useful.
I've never actually seen anyone make anything visually appealing with "voxels".
You guys should check Sir Carma out then (https://twitter.com/Sir_carma)
Crossy Road is pretty appealing
Personally I get a vibe of Minecraft & Lego Movie inspired "retro" cheapness from these examples.
The idea that a bunch of is cool somehow just doesn't appeal to me.
It looks "nice" when something is rendered in bright colours, soft shadows and lens flares but you sacrifice the harmony of a limited palette.
I'm not at all against post-processing, non-pixel art effects, atmospheric perspective, the emerging use of shaders in pixel art etc..
But this cube art doesn't seem to respect anything that was done in pixel art post 1980.
Maybe, a voxel could be treated as a single element in 3D space as a pixel is to 2D.
As such it is not rotated and all six faces render the same colour instead of shading as a typical cube.
And we let the rendering engine pick that colour from a limited palette based on shader/lighting.
Its just an idea but I'd love to see what it looks like.