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[C&C]Walk cycle problem (also newbie)
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Topic: [C&C]Walk cycle problem (also newbie) (Read 2555 times)
geca
0001
Posts: 3
Karma: +0/-0
[C&C]Walk cycle problem (also newbie)
on:
March 09, 2012, 08:24:51 pm
First time poster (but longtime lurker) here. I'm working on a platformer. Here's a really quick and dirty mockup of it (it will be presented at 300% of the original size).
I'm having trouble animating my main character and would like to get help/suggestions regarding the walk cycle. I'm not satisfied with it but that's currently as far as I go with my limited skills. How can I make it more convincing?
Thank you.
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Charlieton
0010
Posts: 167
Karma: +1/-0
awkward dancer
Re: [C&C]Walk cycle problem (also newbie)
Reply #1 on:
March 09, 2012, 08:37:31 pm
Lookls like he's trying to do a moonwalk or something.
Why isn't he lifting his legs, just sliding them along the ground? Also, the whole body should be moving while walking.
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Det skulle vara lätt för mig att säga att jag inte gillar dig, men det gör jag; tror jag
geca
0001
Posts: 3
Karma: +0/-0
Re: [C&C]Walk cycle problem (also newbie)
Reply #2 on:
March 10, 2012, 12:10:09 pm
Charlieton, indeed, there is some moonwalking going on there.
I tried following your advice and came up with this.
I also tried animating the body but got terrible results - just pixels jumping around.
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9_6
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Posts: 416
Karma: +0/-0
Re: [C&C]Walk cycle problem (also newbie)
Reply #3 on:
March 10, 2012, 02:33:18 pm
-Lift that foot
-Move that arm
-Lift that body
-If the legs move thatway, the hip follows
-If the hip turns that much, so will the torso
-If the torso moves that much, the head will turn a bit too
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Does scaling an image blur it?
Opera fix
Firefox fix
geca
0001
Posts: 3
Karma: +0/-0
Re: [C&C]Walk cycle problem (also newbie)
Reply #4 on:
March 11, 2012, 01:15:56 pm
9_6, that's just awesome. Thank you very much for your edit and the reasoning behind it.
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