thank you very much for these new and valuable feedbacks. Regarding the discourse on realism I basically agree with you. However what we are going to do is not a combat simulator, but an adventure, where a weary hero must face enemies more and more dangerous with no rest. I think the pose of a character, especially in pixel art, must provide evidence concerning its psychology, since there is no space to suggest it with facial expressions. In this case, I prefer more a narrative approach than a simulative one. Anyway thanks a lot, I will take into account your suggestions.