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Messages - Phlox
Pages: 1 [2] 3 4 5

11
Pixel Art / Re: Fahr Braythin' Draggin
« on: October 02, 2007, 02:55:24 am »
The tail doesn't seem to make sense because it looks like it would be able to be seen between his neck and his wings, but you don't see it.  Also his tail doesn't seem to go anywhere after is goes behind his body i cant see where it attaches to his body.  But other than that and some touching up and finalizing it looks like it is coming along nicely.  :y:

12
Pixel Art / Re: Lectro Mockup Madness (Demos released; Sept 24)
« on: September 24, 2007, 11:02:06 pm »
in test 2 the physics feel like your in low gravity i think the physics in the first test are better. But so far its awesome and i'm looking forward to a finished version.  Good job.

13
Pixel Art / Re: I need some criticizing!
« on: September 24, 2007, 12:56:05 am »
what website did you use to host the image?? i suggest imageshack.org or photo bucket and also your image is a jpeg wich is a bad file type because it gets very blurry use png or bmp.

14
Pixel Art / Re: Yie Are Kung Fu hero
« on: September 23, 2007, 12:23:07 am »
Awesome but how about a little hair movement.  :y:great work :y:

15
Pixel Art / Re: First post, First pixel art!
« on: September 22, 2007, 02:45:55 am »
Welcome to the forums i suggest looking around the forums and learning stuff from some of the posts. Here are two good posts you should check out the second one it will help you with this peice.

http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0

http://www.wayofthepixel.net/pixelation/index.php?topic=458.0

This is a good for your first try and yes .png is good but don't use .jpeg because they get blurry and hard to read


16
Pixel Art / Re: help animate updated pirate
« on: September 22, 2007, 01:10:02 am »
it might just be me but i think this sprite is just too small to tell that its a pirate.  It just looks like a guy wearing a bandana on his head.  Maybe it could be a bit bigger or give it some defined pirate features like a striped pirate shirt or a hook hand.

17
Pixel Art / Re: locust dump thread
« on: September 16, 2007, 02:58:19 pm »
The light from the headlights wouldn't just apear away from the car.  The light you have there looks like it is coming from above not from the car maybe it could look more like this.

it looks more like it is coming from the head lights

18
Pixel Art / Re: bayeux tapestry cow
« on: September 14, 2007, 01:19:54 am »
i didn't really know if he was shading it or not because he had a change in colors at the neck that was dithered so i wasn't sure if he was shading or not i had just thought he didn't finish the shading

I dont know much about animation tele but his head movement is very weird because his head moves but hisneck below it doesn't and his body doesn't move.  All that moves is the head and it looks like it is squishing into its body.  Also his stomach looks wierd where it meets his front leg and his butt still is wierd because it looks like it is sticking up to far i think you need to use a good refrence and just study it a bit at the parts i mentioned. other than that animation and minor line art issues it looks good so far.

Oh yeah unless this cow has been deuttered then it should have utters or horns because it either is a bull or a cow and cows have utters.

19
Pixel Art / Re: Need help with platformer
« on: September 12, 2007, 09:39:58 pm »
i think your character is too small and there is too much nothing like all you see is sky it just seems odd to me that almost the whole screen is something that doesn't have to do with the gameplay.  I would say make the character bigger so it would take up screen space or make the character first then the stuff to fit around the character like the window size.

20
Pixel Art / Re: bayeux tapestry cow
« on: September 12, 2007, 09:36:42 pm »
well first of all get a real picture of a cow

then fix his head and his but cause his head doesn't look like a cows head and his but sticks up in a weird position

 then shade and eliminate all of the black outlines

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