Thanks guys, PixelPileDriver, am working with an old laptop and bad viewing angle, probably could do with a calibration too.. hopefully thats a bit clearer now.
Manupix: I am familiar with the 12 principles - thanks for the cool reference. Good point regarding the feet, I guess I tried to undershoot here in attempt to cut down on frames (8@12fps) trying to keep a sense of mobility, though admittedly it lacks any ease in -ease out in the body movement and apart from the head bob, any further secondary effects that could help sell the weight. I'm familiar with the idea (consistent with your examples) that 12 frames is the standard walk for heavy mechs, hulks, robots and the like. Was hoping to economical rather than stingy, unfortunately I cant just bump it up to 12 by interpolating the existing frames
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Firstly, design workable enough in it's current state to be re- animated?
and if so would you recommend trying to rework the 8 frames.. or shoot for the 12 frame standard regardless of other design considerations?