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Topics - xerus
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Pixel Art / [WIP] Pesky Ground Tiles
« on: April 07, 2009, 09:53:31 pm »


I seem to have problems at crafting even the simplest ground tiles to have some sort of coherent style.  I really like where the grass is going on the bottom set, but I'm having a hard time making the ground underneath it match. I don't want it to just be a solid ground color under the grass, but I'm not really sure what to do other than rocks.

After working on the tiles in the upper part of the image, I realized that they are pretty damn noisy and therefore ugly, so I went for more of a sloppy/blobby/paintery style with the grass below that.

I don't really know exactly what I'm looking for here, but maybe just a little guidance on how to approach the ground below the grass, or any comments on any of it that might be helpful to me.  I've never ventured that far out of the realm of super lo-fi stuff and I want to make my next project look as good as I can possibly make it!  ;D

Updates:



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Pixel Art / Platforman Game Mockup
« on: September 23, 2008, 04:21:35 am »
Hey guys, I've been throwing pixels around trying to come up with a good look for a game project I'll be starting on soon.  I'm looking for any feedback you can offer, thanks!



I scaled it to 640 x 480 since Firefox 3 likes to blur everything when zooming...  :yell:

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Pixel Art / A Character, some tiles, and pixels.
« on: June 26, 2008, 07:10:46 am »
Hello Pixelation!   ;D

This is my first post, I've been a long time lurker though, and I'm always impressed at the talented artists here.  I hail from the TIGSource forums mostly, and I enjoy makin' games.

Obviously the reason I'm here is to attempt to really get down to it and improve my pixeling abilities (or develop some to begin with.)  Heres a character, and a ground tile to go with him, and I always seem to have a hell of a time getting the style of both the tiles and the character to click.  Any suggestions that can be thrown my way are appreciated.



(Also, I hate Firefox 3's auto resample bilinear thing going on.)

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