Not gonna make the others.
Here's the downwards run animation, I tried to take what crab2 said into account on the arms on this one rather than go straight back to the last.
It has less frames, and I followed the KH run a lot less strictly than I tried to last time.
I think the arms still suffer from the same fault as crab2 ponted out last time, but not quite as badly.
So how'd I do?
Edit:
I probably should've rotated the body a bit ey? Oh well, next update I will.
Might even make that sash's tie flaps bob up and down
Quick question about the anim, is this one's legs better or worse?