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Messages - Mirre
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51
Pixel Art / Re: [NUDE] Help with anatomy?
« on: September 28, 2007, 11:56:52 pm »
Well all women have different types of breasts, so in the end I guess it's all about preference.

EDIT: maybe I should add that my edit was mostly about the belly and hips, not the breasts.

52
Pixel Art / Re: [NUDE] Help with anatomy?
« on: September 28, 2007, 11:41:05 pm »
Helm did a really great edit there, but I felt like I wanted to change a few things. Less muscle in arms (it's not as visible on girls), little more belly to go with those curves (we also tend to have less - at least visible - muscles here), and a slight edit of the breasts. I actually tried out the position myself (VERY uncomfortable for the hips, please give the poor girl some cushions to lie on).


Messed up the quality a bit when saving, whoops ^^;

53
Pixel Art / Re: nectarine juice, or a CGA demoscene logo
« on: September 26, 2007, 06:02:53 pm »
The style is lovely. But it is a bit difficult to read it (not that a big fan of the font in other words). One problem is the T; it just looks like a gap in the text, then the I; same problem. Another is the A; it looks too similar to the C ...I actually thought both were O's at first. I would suggest making it look more like a capital A. I really like the texture on it all though, and the nectarine looks great. Also, both palettes are delicious!

EDIT: Damn, ya beat me Opacus!

There's also some more confusion to the IN part... it sort of looks as if the N is missing a leg... making it all look like NEOORVE.

54
Pixel Art / Re: Scott Pilgrim Fan Game
« on: September 24, 2007, 07:35:44 pm »
Hey, don't let him put his guard down when kicking. It would not be very good in a fight ^_~ * knows the pain of it* Love the movement of the leg though and how he's shouting, and the zombie hipster... mm purple hair.

55
General Discussion / Re: Pixel Art Show
« on: September 19, 2007, 10:04:45 pm »
I'm in if you want me!

56
General Discussion / Re: Introductions
« on: September 18, 2007, 09:50:14 pm »

57
Pixel Art / Re: bayeux tapestry cow
« on: September 15, 2007, 10:35:47 am »
That animation looks like some sort of funky dance. When I imagine a cow moving, they fling their tail about a little (to get rid of flies), *are still* toss their head *stand still* and chew... not having any break in the animation makes it look as if the cor is on drugs sort of. Or just bit by a really nasty horsefly.

I like it thoguh, this is a cool idea. Technique-wise this would need tome AA. The black outlines on the cow are very sharp.

58
General Discussion / Re: Introductions
« on: September 14, 2007, 03:27:16 pm »
Yea, kind of like mullets.

59
Pixel Art / Re: Scott Pilgrim Fan Game
« on: September 12, 2007, 03:01:56 pm »
Thiese are some damn sweet sprites. I love the sprites, the style is so cool and cute! I like how it's simple, yet detailed. Nice work.

I can see what you mean about the walking animation. I think the problem might be that he is bending his knees too much. Looks like he's walking with his knees up to the waist. When walking relaxed the legs are a bit more outstrectched. Changing this would make the sprite slightly taller than the jabbing (except the upwards jab, then) and idle ones I think. The movement of the arms in the walking animation is really sweet though.

60
Pixel Art / Re: Ocarina of Time, Link Pixel Art
« on: September 12, 2007, 02:43:32 pm »
If you keep it up I think you will learn alot from working with this piece. There is good improvement so far.

There are a few anathomical errors that you might want to address. He doesn't have a neck for example, but most people don not have their heads attached directly to their shoulders. He also doesn't have knees (might be easier to edit this with shading). I'd suggest that you make his tunic a bit shorter and the legs slightly longer so that the knees are visible. The boots also look very narrow around the shins, so you might want to make them a bit fatter there, to show that his trousers (tights) are actually tucked into them. There is a very huge difference between his shoulders and then very slim over-arms, maybe make them a pixel or two wider? I would also suggest that you work some more on the face, making it slightly smaller, giving him a bit more realistic eyes (with whites in the eyes), a nose, and also either some hair at the sides of his face or ears. You have done a great job with the detail on the shield, but to weigh up the piece you need to add more details overall. First off - to make the clothing look less flat, you can study folds and try to apply them to the clothes. Just google "skirts", "shirts" or "tunic" and I'm sure you'll find some photo reference.

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