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Messages - HLBeta
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Pixel Art / Re: [WIP - Revamp] The Town of Dungeonsville
« on: November 16, 2010, 02:43:45 am »
It's going to be a rogue-like, something along the lines of IVAN or the graphical Nethack tilesets, with some bits of Dwarf Fortress thrown in for kicks. Basically a mishmash of some of our favorite things, combined with some original craziness of our own.

As the aforementioned friend in charge of setting design goals and conceptualizing the game, I feel obligated to clarify upon these points. The basic goal here is to make a fairly generic rogue-like with a more concrete sense of character legacy than most games in the genre have. This would be done through the Town of Dungeonsville itself, which would grow over time with the player's victories and remain consistent between character deaths. The exact complexity and nature of the town mechanics are still being debated but should at least provide scalar and consistently generating shops and possibly much more depending on coding team time and proficiency.

I'll keep adding to this post as my side of the project becomes more developed, whenever that may happen to cross my mind.

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