I can't really see much evidence of color ramping or AA, but I would suggest some things:
- Define a clear light source (this includes casting shadows as already mentioned)
- Work on your perspective. The subject is a box plus a cylinder cut in half. You can easily model lighting and rough in some perspective lines when thinking like that - currently the circular part on the box looks out.
- Work on the design. For example, load that chest will all kind of treasure, place treasure around it. Think about different textures and wear and textures or patterns on the box. Currently it's very much "wood is brown" and "metal is grey" but you need to think about its environment and reflections too. Also the fact that someone would have designed and built it in a certain era. You could try compiling a list of reference images. Try to break away from stereotypical a little and make something different.
- Modify the palette. Here is an example (just my take on it, I have my own style), plus an example of texture and lighting on the lid: