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Messages - rocifier
Pages: 1 ... 4 5 [6] 7 8 ... 17

51
Pixel Art / Re: [WIP] Runcycle.
« on: February 05, 2017, 08:44:13 pm »
Yes, I see. Frame 5, rear leg. Also, maybe the forward thrust is a bit too much?

Kind of, I think 6 and 7 are very similar whereas 8 and 1 are quite a leap. That may be what you are referring to.

52
Pixel Art / Re: [CC] Joystick
« on: February 05, 2017, 08:41:53 pm »
I was referring to the grey line just to the left of that spot. The direction of the line doesn't point towards a vanishing point.

53
Pixel Art / Re: [C+C] Treasure chest
« on: February 05, 2017, 09:16:35 am »
I can't really see much evidence of color ramping or AA, but I would suggest some things:

- Define a clear light source (this includes casting shadows as already mentioned)
- Work on your perspective. The subject is a box plus a cylinder cut in half. You can easily model lighting and rough in some perspective lines when thinking like that - currently the circular part on the box looks out.
- Work on the design. For example, load that chest will all kind of treasure, place treasure around it. Think about different textures and wear and textures or patterns on the box. Currently it's very much "wood is brown" and "metal is grey" but you need to think about its environment and reflections too. Also the fact that someone would have designed and built it in a certain era. You could try compiling a list of reference images. Try to break away from stereotypical a little and make something different.
- Modify the palette. Here is an example (just my take on it, I have my own style), plus an example of texture and lighting on the lid:


54
Pixel Art / Re: [WIP] Tree
« on: February 05, 2017, 08:09:00 am »
No worries, you did make good progress given the circumstances. Please post your final piece once you've finished!

55
Pixel Art / Re: apprehensive walk cycle
« on: February 05, 2017, 08:06:28 am »
Thanks! Gonna try and fix it up now. Do you think I should go for realistic proportions? I was kind of going for child/teen proportions a little bit cartoon-like but if it looks off it's no good

56
Pixel Art / Re: [CC] Joystick
« on: February 05, 2017, 12:07:02 am »
Pretty cool. I think your perspective could use some small tweaks. The left highlights sticks out to me - not only is the perspective on it too sharp, but it's darker than the yellow casing. I suggest trying to use lighter colors for highlights and correcting the perspective based on a box.

The joystick ball at the top could also use the same colours as the base of the joystick, as in the sketch. This would help pronounce the shadow underneath it.

Finally, try to have good contrast on the shaft against the casing. At the one point that it matters - directly behind the shaft you have a green color which kind of has the effect of blending the shaft into the casing - the opposite effect.

57
Pixel Art / Re: [WIP] Tower Scene
« on: February 04, 2017, 11:54:48 pm »
Cool. I would suggest making the tree tiles a bit more subtle. They are showing up as very repeated. You might be able to get the tower to look more interesting too by using a warmer colour in the sunlight, but I'm not sure what this piece is for / if you are using a pre-set palette.

58
Pixel Art / Re: [WIP] Tower Scene
« on: February 04, 2017, 11:37:22 pm »
Nice old school style. Can you upload it as png instead of jpg? There are too many colors coming through

59
Pixel Art / Re: [WIP][CC] Beaver Knight
« on: February 04, 2017, 11:23:25 pm »
Not bad, you could possibly improve the chin shading to be a bit flatter (less round and chubby) after looking at your reference.

60
Pixel Art / Re: [C+C] "Stony" Space Ship
« on: February 04, 2017, 11:15:22 pm »
I think the design is boring. Why not do something interesting with more of a story? Like this for example:


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