Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LordZorinthrox
Pages: [1]

1
Pixel Art / Re: [WIP] [Nudity] Vampire hunting teen sprite
« on: March 20, 2010, 03:11:47 am »
I personally liked the cartoony stuff more, but this shows potential for dynamic characterization.

Yeah, your anatomy is indeed off a bit.  The blue is the stick figure of what you have right now.  The right upper arm is far too too short as are both thighs.  The second part of all the limbs should be about  3/4 the length of the first part, measuring from the joints.  Also, there is no way her spine can bend that way, and you haven't left enough room for her chest.

You are going for "loose and ready for action," so don't lock her knees; they should be bent a bit so she can react quickly.  Similarly, make sure the center of her mass is centered on the spread on her feet; she'll look like she is falling over otherwise.

The red sticks are my adjustments.  I like the right one more, but the left is also an option ( though it looks like she is skulking a bit)


2
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: March 18, 2010, 02:13:30 pm »
Well, this is certainly a better solution than just having a whole sub-forum for introductions.

Anyway, I'm LZ.  I am the only person on the Internet with that name, save some jerkoff who got the Yahoo account back 5 years ago or so.  Wherever you see that name, it is me.

While I never got to experience all the classic stuff, I've played and still play many classics of pixel art.  Day of the Tentacle, Jedi Knight (though that has a full 256 color palette), my NES, and a large collection of no-names that I got in demo packs back in the early 90s.  I've also done a fair bit of idle modding, mostly for AoM.  Honestly, I never thought of it so much as its own thing, just more of a paletted form of digital art.  I ran into this forum looking for information on the problem of indexing into a tileset sheet for an isometric game with slopes greater than one elevation step.  Not exactly a fruitful search: the most relevant info was on GameDev...and it was 6 years old.

I'll be around, taking notes.  I'm working on a tile laying engine in Python/Pygame that should be friggin' gorgeous, or at least have the potential for it.  It compiles tiles from subtiles and will be configurable for tiles of any size and maximum slope.

3
Pixel Art / WIP for fun
« on: March 10, 2010, 04:23:39 pm »
Wow, honestly I'd never thought about the old pixelart in much depth...this could get addictive.  I mean, I do alot of art, and I'm the "art lead" for a videogame I am working on, but this stuff I had never done before.  VERY satisfying, reminds me of the good-old-days of Day of the Tentacle and Commander Keene, when pixels mattered (cause, you know, they had to and all).

Anyway, after some false starts, came up with this so far:



Using "Arne's palette" as mentioned in EyeCraft's new avatar thread.  Don't know who he/she is, but I seem to have a handicap on throwing palettes together.  Though it is nice to know that Photoshop's palette-based and dithering functionality exists and is pretty damn good.

edit:


Pages: [1]