So I'm working on a game, it's still in a very early phase, but I'm doing a few bits and pieces here and there.
I made a few tiles for a house, the grass, walls and flowers are just temporary tiles though. (the wall is just a resized floor tile)
And since I've learned a few things about contrast and sharpness since coming here, I'm gonna go back and re-do the entire tileset.
A few issues I know about this mockup:Bad bad contrast.
De-saturated, washed out colors.
Perhaps slightly noisy in some parts (cliff side)
I'm gonna re-do it in a more modern and colorful style and I'd love if anyone could point out any larger faults in this current style and some hints for colors and such.
The way I do it when selecting the color for the shading is just pick a color, make it darker, more de-saturated and shift the hue towards blue.
Obviously that's not working out very well