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Messages - Lakelezz
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51
Dear Pixelation-community!

At the moment I am working at this piece


It got upscaled quite a lot, that is why most parts are having a low resolution.
However that is not my current problem since I am working on the bigger woman right now.
There were several attempts by me to add folds on her dress but they all failed.
The source of light is the lantern behind her. Next to the woman is a little "thing" being a doll. Can also be a little girl - this is totally up to the imagination of the viewer.
Neither the doll nor the background are even close to be done.

I am really struggling by doing the folds of the woman's dress and would be glad to get maybe an edit. Resources on the internet could not really help me. I feel like the way the light is falling onto the dress is not right.
However I would be really thankful for any help you can give me!

with best regards
Lakelezz

52
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 14, 2014, 07:50:02 pm »
Thanks you, lachrymose!

I will go back to it someday. Now it is time to move on. To get different views onto pixel art.

By the way, here is the link to the progress-sheet: http://lakelezz.deviantart.com/art/Progress-Sheet-Last-Beating-Hearts-475418211

53
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 14, 2014, 07:10:59 pm »
I fixed some more things I disliked and being mentioned and finally published the piece!
If you are interested, you can take a look at it here: http://lakelezz.deviantart.com/art/Last-Beating-Hearts-475409781

Thanks everyone! You can find your credit in the description. If I should change a link to another domain (i.e. deviantArt, ...) feel free to send me a message here!


54
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 13, 2014, 03:05:36 am »
I tried to improve the GUI again. However I could not find a solution for the water-meter. I guess, I need to skip it.
A water bottle, can, ... could be very misleading due the second meaning of "carrying water".
I also tried a leaf. However it was somehow difficult to really feature a visible fill of water inside those little veins. While increasing the size of the veins, they leaf became too big.
If someone has an idea, I would be glad to hear about it! It would be great if you could show me something visualized (specially for the leaf idea, I am really curious), too.
Nonetheless I added some little borders between the single elements! This should be good to help "navigating" via eyes.

The table has been edited. The green stuff is the wallpaper being ripped of and laying down.
Also I edited some more mysterious black stuff on the walls, since I felt like the right wall part was so empty.

Haha, it is not like that I am new to art. However I think, we should not try to make this the absolute "perfect" piece.
But yeah, thanks! I will of course be strong. I have done so much in the last weeks. This is really amazing.

This is the piece:

55
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 10, 2014, 11:24:36 pm »
Thanks for your comprehensive help. I will just do the same and answer to 1-9.

1. I guess this is not that important, I wont change that.
2. Too small? I was afraid of exaggerating, haha. I will look into this.
3. The animation is not done yet. I just stopped working on that frame.
4. I guess you have a good point here.
5. Wooden planks were considered before. But I do not know if this was said in this thread. I ended up with not adding the. They would have to be very large. Also when nobody lives in the bar, why should there be wooden planks? But I will look into the right glass.
6. The guy is actually holding his hand up to prevent to get shot. But I get your point. My whole animation is pretty much rushed.
7. I like that idea pretty much!
8. Yeah, you are right here.
9. I do not see a problem with this? They are standing inside of the bar, shadowed. Also they are not even close to be secondary but details.

Do you have any further thoughts about the static image? You said, you like the health symbol the most. Does this mean the rest is not good?
Also I am working for a long time on this piece and feel like I should come to an end. Becoming better in animating is a valid point but this is getting too much.
I might finish the static image first and then start something new, before I feel like returning to this piece. But this still to be thought about.

56
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 10, 2014, 09:42:39 pm »
Thanks you a lot, astraldata!

I will move the temp closer to the life bag again. And yes, the life bag was originally upscaled. I try to add more details though. I guess I need more on it.
The rose is representing the girl and I really like the rose and how it is representing life.
Mixed styles? Hmm, I tried to keep them all close together.. Specially the organs. The rest difficult because I felt like I need different colors. Also almost every GUI element is a first-time experience for me. Do you have a good idea for this?

Of course I want to improve in terms of animation and I will continue to work on the piece. I have to admit on the South Park style of terms of animation due the mentioned lack of frames.
The monster is meant to be much larger, he is (as you realized) not crawling but "growing" out of the human.
I am not quite sure if I understand what you mean with the arm. Why should it bother? Because it cannot collide through the chair while falling down?
I will optimize the aiming, when I get back to animating this piece.

However I will take a look at Graphics Gale.
Talking about just animating, this is the most complex animation I created before already:


Please do not talk about the problems that this piece is carrying. I am pretty much aware of them, haha. I just do not do huge edits once I published.
I am still learning a lot but this project taught me A LOT. The animating is just the sweet cherry at the top of it that I wanted to try.

EDIT:

Just finished some little new positioning on the GUI:


EDIT 2:

I also tried to fix the upper right part:


I somehow prefer this one. Looks more accurate.

57
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 10, 2014, 03:01:16 pm »
Yeah, as I said, I am thinking about adding more sprites for this situation. Also it would be wisely to add a passive state, but I guess this really going out of the range of this piece,
However I also want to add, that I probably wont add a calming position, where she lowers the weapon as shown in the picture.
The is reason is because in this scene, she is aiming for the thing she hears. If I would start with a passive position (as shown in the picture), I could also add how she walks into the bar and so on.

About the bottle of water: Of course a weapon weights a lot, but since this is pure fiction it would be nothing more than a detail of realism. The whole transformation scene is totally fictional, too.
But thanks for your consideration! Is there anything else which steps up to your mind when you look at the piece?

58
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 10, 2014, 01:57:59 am »
The legs are moving, but just barely and with those table it is even more difficult.
Yes, I understand what you mean. Specially in terms of the "chunky way". I could add some more torso moving.

I will think about adding more frames to the girl. However not how she will raise the weapon. She must be carefully - that is why she will hold her weapon up all the time.
But the "aiming"-part could be interesting. However this is where question starts again: Is this more a game-mockup or just art? The GUI would stress the mockup idea.
Art would feature aiming-frames of course, but most games would not feature this. Hmmm, maybe it is time for such a feature - but that is not to be discussed here, haha.

The GUI is a case for itself. If you scroll up, you will see, that the GUI was added later on. The main reason is, the whole picture must be 16:9. At the moment there are two rows too much, but I will fix that just in the last second before publishing.
So I added a GUI, since just a pure black frame is totally boring. Merging the GUI with this scenery feels right, though.
Changing the proportion of the GUI's features is also not suitable. It would weird then.

Cleaned up GUI:


Hmm, this is a really complex piece.

59
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 10, 2014, 12:26:50 am »
I would be thankful for some feedback about this:


It is still not done but very close to be done. Last thing: The monster needs a dying animation.

But much more important is the way the monster is moving. The walk-animation feels not smooth enough in my opinion.
Does anybody have an idea or a thought about the walking / this whole animation?

60
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: August 05, 2014, 08:55:30 pm »
There will be no lighting anymore, the idea is canceled but thanks for your ideas at this points. They might help at some other piece later on.

Hmm, I am not quite sure if I should add all of those animation stuff just for some logic. Do you really think it is one dangerous mistake of simply switching the armored hand into the foreground?
It would be weird if the monster changes his attacking hand just the logic in terms of switching.

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