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Messages - Vagrant
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111
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 01, 2014, 06:35:50 pm »
I'd say it looks way better now Erek.  :y:


Here's another from me. This time from scratch.



Original



Originally intended to be for the anatomy study thread. I used a picture Dennis posted about that Spiderman girl, and drew the skull over it. But then again, why not make it into clusters anyways? Two studies in one.

Maybe I'll finish it, just to have more stuff in my PJ account. =P

112
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 26, 2013, 08:32:41 am »
I recently discovered thanks to this, that I tend to lean towards art made of pixels, rather than the purist 'pixel art', as proposed here. But not as extreme as a 'pixel drawing', made without any knowledge of the pixel polishing basics.

When I dive into the craft, it's almost always a matter of eyeing the preview box at x1 often for a great visual aspect at that scale, and I'll negotiate with as many techniques as I can until it looks right.

This is different though. It's a unique visual style that seems to look better when zoomed crispy without blurs. Very clean. 

113
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 20, 2013, 08:19:29 pm »


And here it is without any single pixel at all (so not even a single 45 degree connection). Perhaps even stronger, IMO. Bolder, smarter solutions with less pixel detail, more readable.

Oh, I see it now. Definitely.  :y:

Quote
As to what is gained from applying this technique: yes, the image will have harsher shifts, and will appear more blocky. Compromises will be made. But I think what is gained is a stronger gestalt, where the form and the content of the image are better aligned. A piece of craftsmanship that is declaring what it is, not playfully hiding what is is by showing it can emulate what it isn't too. To take a picture that has unpleasant blockiness but a promise of gestalt into a picture that retains the gestalt but has a pleasant blockiness is a matter of experience within that mindset. I am too, working on this.

Yeah. But.. Stronger gestalt?

This is entirely subjective, and what I would call a pixel 'style'. I can't see this applying to any other forms of pixel styles (Like my piece before) without radically changing it into 'sexy cluster style', that overwrites the original. Using only clusters can limit you incredibly in portraying certain aspects, especially if they are small.

For the purposes of the exercise, it's great. But again, it's limiting everything to this clustery 'flavor'.



Here's a newer one that's true to sex cluster style. You can't get any more cluster-y than this.


114
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 19, 2013, 03:42:03 pm »
Helm,

Quote
I am not saying everybody should do this for every piece of pixel art they produce. I am saying it's a worthwhile excercise

I agree with that. The ultimative question is however what we gain from using it, where it's more powerful and where it just sucks in terms of efficiency. I am interested in finding that out.

I agree. It is a tad time consuming -having it done myself-, and the only noticeable visual difference I've seen is that I have now more jags, and more limitations regarding small complicated areas that use multiple colors, like eyes.
Not to mention any line that is not a 'perfect line' (1:0 straight, 1:1 diagonal); you have to go really flexible and change plenty/re-work just to attempt to AA on anything that's 2:1 or god forbid, more.

Can't wait for an example.


Edit: I made a small 32x32 tree last night that I can apply this practice; see how it works.

115
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 18, 2013, 11:55:17 pm »
Professor Helm

(New)

(Original)


Here's an animated comparison gif.




...And here is where I couldn't help but break the rules.  :-[



I might have missed some stray pixels here and there, but that's not a problem as I can go back and fix them. The ones in red are the ones I left there intentionally, because even tweaking a single pixel around facial features can radically change the original 'feeling' of a face; and I didn't see any alternatives.

This thing really made me think. It feels like a puzzle game. I had to get creative on the right cheek and even add hair there so I could lawfully anti-alias that line, and say GTFO to the jaggies there.

116
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 18, 2013, 09:55:31 pm »
What?

But isn't this impossible? What about 2:2 pixel line Anti alias? Are we allowed to do that?



Challenge accepted, nevertheless.

118
Pixel Art / Re: Iso Male Sprite
« on: December 05, 2013, 12:38:34 pm »
In many ways, the closer you get to realistic proportions on sprites of this size, the more you diminish the emotional connection, or the 'life' that the sprites can display.

It's always a matter of taste.


As for the outlines, it reminds me of ML:SS style. It really depends on the background you're using, and it's relation to the outline.

Again, this too is a matter of taste.

119
General Discussion / Re: Official Off-Topic Thread 2014
« on: December 03, 2013, 11:11:21 pm »
Someday



 :'(

120
2D & 3D / Re: Official Anatomy Thread
« on: December 02, 2013, 03:28:33 pm »
Here's the latest of the latest-



Im not even started on her breathing mask apparatus, needed for the harsh environments that abound in the context of the story. Not to mention any and all steampunk devices I can fit there.  :D


I think I'll post the process .gif later on, once this starts to look finished, or I get tired of it. Better to give you guys the complete steps, rather than only showing the first half of the process. 

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