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Messages - Vagrant
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101
Pixel Art / Re: Need help with Iso and pixle art in general
« on: January 12, 2014, 06:31:15 am »
Damn, 12 hours.

It usually takes alot of time when it's your first time trying out the medium. But as you get experience, you'll be able to do alot in shorter lengths of time, just like in other art mediums.

Pixel art can be particularly tedious and have you stuck often though. It's why it can be such an invaluable help when someone takes the time to do an edit critique to your work.

102
General Discussion / Re: What's the current state of pixel art?
« on: January 12, 2014, 05:55:00 am »
Im surprised there hasn't been any mention of The Spriter's Resource forums. They have a very crowded Wip section there.

Beware, there be sprite edits.
http://www.vg-resource.com/forumdisplay.php?fid=14

I also used to go to a small community that sprang up from TSR called Pixeltendo; they had a bit of talent, but if my memory serves right, it was mostly a den of obscene, disrespectful anus-holes.

Pardon my language.  ;)

103
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 12, 2014, 05:40:08 am »
It's about time you jumped on board here ||||

 :D


Don't do diagonals. It's what I did in the first try and it was merely just pixel swapping with no real difference.
Try beginning one from scratch if you can also.

104
Here's some edits. You know what my specialty is.




I based the likeness off of the Erde artwork I had helped you with, in the Dropbox of long ago. What do you think?

105
This is turning interesting.  ;)

Are you limited by tiles, by chance?

106
General Discussion / Re: Pixel perfect drawing tool (prototype)
« on: January 09, 2014, 12:30:28 am »
Oh my..  :'(


It's beautiful.

107
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 07, 2014, 06:33:31 pm »
It's already influencing my own works.



But I'll still keep my single pixels where I need them. Now they are so much fewer.
Going back and re-doing an old piece can be a pain. It's most effective when you do it from the ground up, again.



Conclusion: Awesome thread and exercise.

108
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 05, 2014, 11:26:41 pm »
Yup, I was getting to it. But I have to agree with Crow.

Quote
The question is: is it necessary? To me, it doesn't seem to be the point to eliminate each and every single/isolated pixel that exists on the canvas, but rather avoid them where possible.

Necessary? Personally I don't think so. I won't abandon the single pixel for future stuff I make because I still think it has its uses. But I'll be cutting down on using it quite a bit.

But as an exercise I thought the point was to push yourself to find new solutions to the regular one-pixel fallback whenever possible, even when you think a single pixel might be more ideal. And imo it's very possible here.



It is possible, but it kinda looks like a blurring effect was applied. Single pixel AA effectively defines the structure loads better however, with those angles. It's simply sharper.

109
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 04, 2014, 10:49:47 pm »
I seem to be getting a grip on this technique; it comes now automatically the more I work on it.



There should be no single pixels in the skull now. Pure cluster goodness.

There are in the hand however.

Deviating into anatomy for a bit, do the shoulderblade/spine in the back look right? I've been doing from memory, not to mention finding a ref in that pose is not easy.


110
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: January 01, 2014, 06:52:24 pm »
Well, where do I begin?

Playing with clusters is a fun game in where nothing ever seems to go wrong, at least for me. It is similar to painting, only exchanging brush strokes for clusters, and some of the results can be beautiful even without single pixel AA here and there.

Hopefully the image will speak for itself, im burned out over here and too sleepy to type lengthy. But I'll come back to this piece and comment more soon. I might do the hands next time.




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