You're right about the perspective, its something I wasn't sure about going forward. The idea behind the light is its coming from a break in the clouds above, out of sight. It was going to highlight the demon in a curled position like a sleeping cat, mostly to draw the eye to the center of the image.
I rarely work on whole scenes like this so it's all new territory, i'm still experimenting with what works and what doesn't. The weird angle probably comes from mostly working on video game assets. Its something I really need to work on. I'm definitely open to suggestions of alternate perspectives.
The bandits themselves are already suppose to be dead, hence the curled up laying positions. I was going to show the aftermath. But now that you suggested a scene of danger, I think that would be better to make up for the lack of space and weird angle to get a sense of protection.
Edit:Did some research and sketched together an entirely new perspective and canvas size. Obviously this is rough, but I'd like some feedback on if this more readable. Lighting is also a topic I need some help with. Any advice on a lightsource coming off screen like this?
A bit more progress. Changed some colors, messed with the light a bit more. Started on a texture for the ground. I think I'm getting a better handle on light. I'll probably have to look into the colors of the demon, it seems like its starting to get a bit lost in the scene.