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Messages - Elk
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31
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 03, 2011, 03:57:07 pm »
Heya Charlieton, Elk here again!

I think you need to know a bit more about your little bird-friend! He's hiding alot of information beneath its feathers so check them out, I did some stalking! Maybe it helps you a little :D



Also shaded it... even though your lightsource was top-left!

EDIT: Might aswell balance mine out a little! He would fall on his beak!

32
Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 03, 2011, 09:57:31 am »
Pixelart or art in general, is an attitude...a lifestyle! Don't limit it to just these 3 months! For me its just a matter of training the eye so you see things differently...you SEE them...and at the same time you already made the picture in your head!

As proper pixelartist, you could even make a nice picture with a nice arrangement of different fruits. Everyone is always thinking that pixelart only relates pixels, but it helps you tremendously in all fields! As for myself, I got into pixelart 10 years ago when I interacted with the matter, playing online games (I know theres earlier mediums) but that is now my speciality, marketing/psychological-wise, the building of game mechanics involving ideas, networks/systems, the very core of game fundamentals! (Let's go as far, and compare it with martial arts!...:D)

33
Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 02, 2011, 07:20:47 pm »
It will always be pixelart, right from the start, as long as you use no brushes and filters and whatever effects there might be... if you do it with the pencil dool with whatever size it might be and a solid color, it is pixelart :)!

34
„Zhuyin shi zi, tiqian du xie“





Dunno if its of any use...

35
Pixel Art / Re: Orc fighter
« on: November 02, 2011, 12:15:49 pm »
There's definitely improvement there! And when you have everything correct contrast/anatomywise you can start the detailwork :P!

36
Pixel Art / Re: Cholo Gangstas (Nudity)
« on: November 02, 2011, 12:08:21 pm »
Why don't you animate the arms and the car aswell so it doesn't look like an animated carousel?

Maybe like this or so


Make his tits and dick jump and so on, fancy!

37
Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 01, 2011, 02:40:39 pm »
There isn't a particular style I have. Seeing as the resolution on this pic was 72, and the size is 200x200, I can hardly imagine a drawing like this being 'realistic'. This is a fantasy sorta themed drawing. Also to make this more fun, you guys can make some edits if you like, I'll even allow you guys to name this character :)

Thanks for the advice, I'll do some work on it as soon as I can!

Alright, usually, when pixeling, I don't draw out the references because I already have a picture in my mind... so what I did here, was just drawing a concept of a contrastful and proportional Knight/Hunter to show the fundamentals, also with a skeleton on the original sprite to showcase some minor errors...

Point 1. shows that the overall sprite is leaning a little back, that doesn't quite ensure the idle state he's supposed to be in so I rotated the overall statue accordingly so it has a stable stance! As you can see, the legs were a little too long (can tell by looking at the original sprite aswell), otherwise, the fundamental skeleton you have, is quite nice! Just little changes here and there like misplacement of thorso and so on.

At 2., I placed the original sprite, to show the differences between all the changes!

And yeah, there isn't much more to it... what I did at 3a, is overpaint on the skeleton modeling the final character with the specific colors it should have, starting with a base color and later on defining the shadows...that's what we do, we work with light and darkness to define shape! That is why your sprite looked so paper-like, as you said it.
Also did I change the scarf, the wind compared to the spears little clothing, was contradicting, so I chose the non-windy version, because it would just enhance the idle stance itself.

So far for the conceptual things. The actual pixeling that should occur right at the beginning, with the concept already in mind to save time, starts now. Since we have the concept, we can set up the palette, and draw what we see henceforth! The result should be somewhat resemble the concept that is in mind... applied with the specific techniques (As for myself, I refrain to use dithering techniques, except I have no other choice, instead, I apply alot of AA with accordance so it is sharp but still smooth.)

Last but not least, what I used to create this, was simply my Tablet and Photoshop... the latter is not really required to create an output better than the actual shrinked concept.

I hope this helped somewhat... If you have any more questions, just shoot


Last advice I give, have the guts for brutal change, try abstract colorcombinations and create depth!

38
Pixel Art / Re: Orc fighter
« on: October 26, 2011, 01:15:04 pm »


I started out with basic outlines and defining the actual stance with my tablet, then I worked beneath with colors and removed the outline resulting in the picture to the right, it is still a WIP but can be worked onward from that point to definition!

I took the attributes of your orc and made my version with a more dynamic and defensive stance, as you notice, I also gave it a notable lightsource to make the piece a little more dramatic! The colors are made up randomly but rather low saturated as a slimey orc would express more happiness and so on instead of blood and war!...

39
Pixel Art / Re: Adobe Shinobi [Project]
« on: October 02, 2011, 11:42:54 pm »
...starting from scratch on a game...

 
You could have refed influences though :D?

I also assume that this is for Byond...

40
Pixel Art / Re: [wip] Deep ink pit
« on: October 01, 2011, 09:26:25 am »
Hehe cute attempt at the rayman style :P props for that! I think youre focusing way too much on using techniques right rather than the objects itself




Ref yourself next time :)!

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