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Messages - im9today
Pages: 1 ... 4 5 [6] 7 8

51
Pixel Art / Re: New
« on: January 03, 2007, 08:05:04 pm »
Look at how much darker the dark shade is on the reference than in the sprite. There's much more contrast there. Put the shading under the eyebrows to give the face depth like in the reference. The hair is going to be the most important feature though; it is what makes this character instantly recognizable (to me at least). Terley's edit is well done, but no need to shrink the ears like he did, although they are smaller than the ones you had -- make them roughly the height of the eyes, and pull the top curve back further on them. The character has a sort of poochy lower lip too, that's important. Neck looks way too long compared to refrence.

Closer study of the reference should be sufficient to get a good resemblance I think. :3

52
Pixel Art / Re: Castlevania char based
« on: January 03, 2007, 07:12:39 pm »
What is the red rod shaped object intended to be? If it is a sword I would recommend making it look more metallic and sharper edged, and maybe make the handle another color from the blade. I think it is hard to read as is. What's up with the grey pixel on the left toward the foot area that goes outside the outline? Also, the face looks much longer in the sketch than the pixel work, I wonder what it would look like if it were longer like that... The pleats from the skirt don't show up in the pixels well either.

53
Pixel Art / Re: Nemo
« on: January 03, 2007, 06:56:40 pm »
Newer version, applied many of the changes in Zach's edit (e.g. much thinner head shape, longer and more structured arm); I also lengthened the other arm some and tried to start the pants, but my cloth folds make it look like he is wearing canvas. Boo hoo. :'(

--> -->
First, Zach's much-better-than-I-can-achieve edit, and newest version together for comparison.

54
Pixel Art / Re: The B.O.B.'s Dump...sorta
« on: January 02, 2007, 08:36:08 pm »
I see Sagat and Venom (from Guilty Gear, not the Marvel Venom :x) types too. ;) But I think overall these are very different designs than you see in Japanese fighting games, and that's refreshing.

55
Pixel Art / Re: The B.O.B.'s Dump...sorta
« on: January 02, 2007, 07:59:34 pm »
Quote
Except for the first two, I don't know why but they're in the same pose.
You probably did that for a reason.
I think they are using capoeira, a kind of almost dance like fighting. http://en.wikipedia.org/wiki/Capoeira

56
Pixel Art / Re: Nemo
« on: January 02, 2007, 07:52:23 pm »
Thank you Zach, that's an excellent edit. *delves in*

57
Pixel Art / Nemo
« on: January 02, 2007, 03:57:16 pm »

Not finished yet, if you couldn't tell from the merely blocked in legs. I wanted to post this before I continue though because something seems wonky, but I can't quite but my finger on it... And I know I can reduce my colors some, I will go back and do that when I am done with the sprite itself. :3

Oh, and just for fun, here's a small piece I did a couple of weeks ago, I call her Lilith:


Edit: TIMELAPSE GO:

--> -->
First, Zach's much-better-than-I-can-achieve edit, and newest version together for comparison.

58
Pixel Art / Re: spartacus
« on: December 23, 2006, 10:14:11 am »
Yeah, I haven't made a background yet, and this isn't a mock-up, it's an actual screen of the game running. Next time I post any screens I will either put a neutral shade for a backdrop or will have made a background by then (likely the latter). ;D

Thanks for the replies. ^^

59
Pixel Art / Re: spartacus
« on: December 23, 2006, 06:57:16 am »

Screenshot to show the HUD I am working on.

60
Pixel Art / Re: Mock-up/Sprites for TB RPG
« on: December 01, 2006, 07:22:36 pm »
I don't think the rockish monster on the far right is the same quality as the rest. Trees could use a redo too. I like the tiny swordsman and the style in general though. :)

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